
Episode 224
Designing Massive Games with Isaac Childres
Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.
March 10, 20211h 11m
Show Notes
Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.
Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.
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