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How Alternate Reality Games Are Changing The Real World with Patrick Jagoda and Kristen Schilt
Episode 47

How Alternate Reality Games Are Changing The Real World with Patrick Jagoda and Kristen Schilt

What is the most popular form of media today: Movies? Music? Books? Nope, it’s video games. And two scholars at the University of Chicago are re-thinking how to use them to address some of the world’s biggest issues. Prof. Patrick Jagoda and Assoc. Prof. Kristen Schilt are designing alternate reality games that allow players to become active participants. These games educate users about climate change, marginalization and public health, while investigating how crafting "ARG"s can reshape the real wor

Big Brains

December 10, 202032m 15s

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Show Notes

What is the most popular form of media today: Movies? Music? Books? Nope, it’s video games. With 2.5 billion gamers today, games are set to be the type of media that most defines our world. And two scholars at the University of Chicago are re-thinking how to leverage them in a way to address some of the world’s biggest issues.

Prof. Patrick Jagoda and Assoc. Prof. Kristen Schilt are designing alternate reality games that allow players to become active participants not just as players, but as designers. By using these games to educate users about climate change, marginalization and public health, these scholars and players are investigating how the process of crafting alternate realities can help reshape the real world in which we live.


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Topics

universityofchicagoucpnalternaterealitygamerpatrickjagaodagamersmediaalternaterealitygameskristenschiltgamesvideogamesbigbrains