
Locked On with Jason Maddison
Jason Maddison (Technical Director at Lost in Cult) joined us to talk about the [lock-on] journal, his piece for volume 001 (titled I Have Lived) and how it rang true to our childhoods, and about how the technobabble used in discussing video games and con
Arrggh! A Video Game Podcast from The Waffling Taylors
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Show Notes
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Here's a sample of the full show notes - make sure to click through and check them out.
Show Notes
Squidge had a philosophical question for us all, as the episode opened:
What am I doing here? I could have still been in bed- Squidge
Something for the great philosophical minds to ponder on, for sure. It's also a point that Jason - our illustrious guest for the episode - brings up:
I'm knackered. I wanna get back in bed, like Squidge here- Jason Maddison
Why was everyone - except for Jay - tired? Because it we recorded this episode on a Monday morning. Perhaps we should have recorded this episode in bed. Who can say?
Our guest this week is Jason Maddison, one of the people behind Lost in Cult, and an all-round nice guy. We've actually chatted with Jason earlier this year, in a bonus episode that we put out called "lock-on Volume 1 - A Discussion on Passion"
Back then (March 20th, 2021), the kickstarter for volume 001 was just coming to a close and we'd asked both Jason and Jon Doyle to talk with us about the passion that they have for preserving physical media, [lock-on], and what they had in mind for it.
At the time of recording this episode, the kickstarter for volume 002 was wrapping up, so we wanted to get Jason back on the show to talk about it, his piece from volume 001 (called "I have lived"), and what volume 002 might have in store.
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If you're brand new to the show - why not subscribe? It's completely free to do so - then you might be interested in our previous episode: Chief Andrew is Lost in Cult. This was an interview and catch-up with our friend Andrew Dickinson, who also happens to be the Editor-in-Chief for Lost in Cult.
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We wanted to let Jason describe what [lock-on] is, in his own words:
[lock-on] is a curious beast...I'm the sort that likes to collect gaming art books, even if it's fan art or unofficial art... So what we have here is a kind of hybrid of an art book but also, what I felt like was an academic journal. And being someone who works at a university with academics, and working on university journals, I felt like we're on to something here.- Jason Maddison
And after a lengthy discussion on the genesis of the project, Jason asked for our viewpoints on the project.
I've got to say that I still haven't finished reading through it, because... normally when I have a paperback, I've got it cracked open and laying flat. But I'm looking at the quality of the paper and the print and stuff like that, and I'm thinking that if I break this - it would take a lot to do it - but if I break this somehow, I can't get another one. So the hardback copy has stayed in the bubble wrap that it was delivered in.- Jay
- Jason Maddison
But what about the future of the publication? Well, the kickstarter campaign for volume 002 was still on going at the time of recording - it has since closed, rather successfully - and it was on track to do much better than anyone had imagined:
- Jason Maddison
Wow! Just wow!
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The following is a promo-spot for the Starfleet Leadership Academy podcast. Reach out today, if you'd like your promo included in a future episode of the podcast
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Jason's Article: I Have Lived
We wanted to talk to Jason about the piece he had penned for volume 001, called "I Have Lived" and how impactful it was on both of us to have read that article
Thanks for the feels, by the way- Squidge
For those who haven't read his piece, Jason describes it as
I always remember an advert that Sony London put out called "double life"...people from all walks of life talking about their live with the PlayStation. They go through their normal life, but at night they go to these fantastical worlds. And I wanted to write about how I have lived, and how I've played these games and gone on these journeys.
A lot of people, when they were kids, had holidays and had lots of things. I didn't have that. My Mum raised me on my own. And people say, "You didn't have holidays? You haven't lived!" Well, I **have** lived!
There's not enough talk about the storyline of a game, the experience of a game. There's too much d*ck waving about graphics and the console wars. I feel like certain video games helped raised me, improve my emotional growth, and set my moral compass. They can be great emotional tools for education.
I wanted to tell people that, "this, the experience, is what it's all about. It's about games being fun, and going into a new world
- Jason Maddison
And he is completely right. #weHaveLived
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The following is a promo-spot for Jay's appearance on the Gamerhood Podcast. Reach out today, if you'd like your promo included in a future epi...