
Apple Time Warp
John Romero and Craig Johnston · Craig Johnston
Show overview
Apple Time Warp has been publishing since 2013, and across the 8 years since has built a catalogue of 10 episodes. That works out to roughly 15 hours of audio in total. Releases follow an irregular cadence.
Episodes typically run an hour to ninety minutes — most land between 50 min and 1h 39m — though episode length varies meaningfully from one episode to the next. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-language Education show.
The catalogue appears to be on hiatus or wound down — the most recent episode landed 4.4 years ago, with no new episodes in over a year. Published by Craig Johnston.
From the publisher
John Romero and Craig Johnston talk about the early days of games on the Apple ][, interview Apple ][ game programmers, and generally cover topics relating to Apple ][ games and history.
Latest Episodes

Episode 10 - Chuck "Chuckles" Beuche
John and I had a great interview with Chuck "Chuckles" Beuche, starting with his Apple ][ games but moving on to other great game companies joined and games Chuck worked on. Appologies for the audio not being top notch on and missing game play sounds.

Episode 9 - Stuart Smith
On this episode we speak to Stuart Smith who created Adventure Construction Set (ACS) along with other games. https://www.mobygames.com/developer/sheet/view/developerId,9286/ We are also joined on this episode by Chester Bolingbroke.

Episode 8 - Doug Carlston of Brøderbund Software
On this episode we talk to one of the founders of Brøderbund Software, Doug Carlston.

Episode 7 - Jordan Mechner
Ep 6Episode 6 - Applesauce with John Keoni Morris
On this episode we talk to John Keoni Morris about his amazing Applesauce disk imager. He explains what it is, how it works, and goes into detail about how it can recover bad disks. We also talk to John about his life in software development.

Episode 5 - Nasir Gebelli - Part 3 of 3
John Romero and Craig Johnston talk about the early days of games on the Apple ][, interview Apple ][ game programmers, and generally cover topics relating to Apple ][ games and history. On this episode we have part 3 of an interview that John did with Nasir Gebelli who is very well known for great Apple ][ software and games including the hits Space Eggs and Gorgon, which were clones of Moon Cresta and Defender. In this part Nasir discusses his career after the Apple ][ games, when he worked for Square Software writing Nintendo games like Final Fantasy.

Ep 4Episode 4 - Nasir Gebelli - Part 2 of 3
John Romero and Craig Johnston talk about the early days of games on the Apple ][, interview Apple ][ game programmers, and generally cover topics relating to Apple ][ games and history. On this episode we have part 2 of an interview that John did with Nasir Gebelli who is very well known for great Apple ][ software and games including the hits Space Eggs and Gorgon, which were clones of Moon Cresta and Defender. In this part Nasir discusses his career after the Apple ][ games, when he worked for Square Software writing Nintendo games like Final Fantasy.

Ep 3Episode 3 - Nasir Gebelli - Part 1 of 3
John Romero and Craig Johnston talk about the early days of games on the Apple ][, interview Apple ][ game programmers, and generally cover topics relating to Apple ][ games and history. On this episode we have part 1 of an interview that John did with Nasir Gebelli who is very well known for great Apple ][ software and games including the hits Space Eggs and Gorgon, which were clones of Moon Cresta and Defender.
Episode 2 - Chuck Sommerville
John Romero and Craig Johnston talk about the early days of games on the Apple ][, interview Apple ][ game programmers, and generally cover topics relating to Apple ][ games and history.On this episode we talk to Chuck Sommerville, creator of Apple ][ games including Snake Byte, California Games, and Gruds in Space.

Pilot
Pilot episode of the Apple Time Warp podcast. John Romero and Craig Johnston discuss Apple ][ games and related topics.