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Ep.211 – Marsupial Mayhem:  How Crash Bandicoot Defined 3D Platforming on the PlayStation
Episode 211

Ep.211 – Marsupial Mayhem: How Crash Bandicoot Defined 3D Platforming on the PlayStation

A Trip Down Memory Card Lane · David Kassin and Robert Kassin

September 12, 202457m 14sExplicit

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Show Notes

In 1996, Crash Bandicoot spun onto the PlayStation and turned a scrappy new studio called Naughty Dog into one of gaming’s biggest names. In this episode, we trace how Jason Rubin and Andy Gavin went from broke developers to creating Sony’s first true mascot. We explore how a failed 3DO fighting game led to the birth of Crash, how the infamous “Sonic’s Ass Game” evolved into a vibrant 3D platformer, and the creative partnership with Universal and Sony that brought it all together. Our conversation dives into E3 drama, marketing stunts, Japanese redesigns, and the series’ legacy as a PlayStation icon. Join us as we spin, jump, and smash our way through Crash Bandicoot on today’s trip down Memory Card Lane.

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