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Ep.15 – We're All Doomed:  How Doom Brought Hell to Earth and Changed Gaming Forever
Episode 15

Ep.15 – We're All Doomed: How Doom Brought Hell to Earth and Changed Gaming Forever

A Trip Down Memory Card Lane · David Kassin and Robert Kassin

December 10, 20201h 2mExplicit

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Show Notes

In 1993, Doom blasted onto PCs and reshaped gaming overnight. Building on Wolfenstein 3D, id Software delivered faster action, hellish enemies, and an arsenal led by the iconic BFG. Our conversation explores how its shareware release crashed university servers, how WAD files sparked a modding revolution, and how “deathmatch” set the standard for online play. We also discuss John Carmack’s push to strip away story in favor of speed, creating pure demon-blasting chaos. Alongside praise came controversy over violence and satanic imagery, cementing Doom as both a milestone and a lightning rod. Finally, we share memories of custom maps, LAN parties, and the wave of “Doom clones” it inspired across the ’90s. Whether you played it at launch or discovered it later, join us as we revisit the game that defined the FPS genre on today’s trip down Memory Card Lane.

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