
3 Point Perspective: The Illustration Podcast
323 episodes — Page 7 of 7

Ep 22Tools of the Trade
Today we are going to answer these questions: What are the tools, the programs, and the apps that we use to create the art that we do? What is not essential, what is nice to have, and what is essential? Traditional Tools: Jake: The last book he did was ALL digital. However, that is not the norm, usually he uses traditional at some point in the process. The sketchbook is where a lot of the traditional work happens for him but, a lot of times in the process he will go back and forth from digital to traditional at some point. Jake’s Traditional Toolset: Sketchbook, pencil, and a pen. The reason these tools are so important is that they don’t have to be charged or plugged in. You can carry them wherever you go. You can use them to jot down ideas, to work on a character design or a composition that you are trying to figure out. A sketchbook is absolutely essential. If you don’t have one, this is something you should reconsider. Jake used to work on loose sheets of paper, and that’s fine and all, however, sometimes he would lose an illustration or a drawing, or it was always hard to organize them by date. But now all of his sketchbooks are dated and kept in a drawer and are organized in order. Keeping a sketchbook makes it easy to organize your drawings. The Moleskines Cahier Sketchbook What type of sketchbook should you use? It all comes down to what type of paper you like to use. Jake has used a lot of different sketchbooks but his favorite is the Moleskine Cahier extra large plain journal, they are flimsy, and the paper is just good enough to keep his pencil, ink, and marker markings in place, they don’t smudge too much. It’s nice because with this particular sketchbook it doesn’t feel too precious, it feels like a good workbook where it doesn’t feel like every drawing has to be pretty but you can do nicer drawings in there if you want to. PrismaColor Col-Erase Pencils For a sketching pencil Jake wants something that works well with ink and doesn’t smudge with his hand, and the Prismacolor Col-Erase pencils are perfect. He takes an exacto knife with him in his tool bag for sharpening them, or a pencil sharpener in the studio. He likes the orange or vermillions, or the reds, they are nice because the ink stands out in contrast to the pencil while you can highlight things with the red or you can draw lightly and the ink will really stand out. Pens: Some sort of technical pen is essential. They are great for taking notes, a 0.3-0.8, maybe a 0.5 is good for jotting things down or doing quick loose sketches. Copic Multiliner 0.5 Pen. Brush pens are great for going from thin to thick in one stroke, they are a tool that you can use to bust out a really nice drawing or illustration very fast. Jake’s favorite right now is the Copic Gasenfude. Will’s Traditional Toolset: nothing is essential. Only the traditional aesthetic is. Lee’s Traditional Toolset: Sketchbook/portable workbook. Mechanical pencil. There is nothing worse than trying to draw with a dull pencil. It’s a visceral experience, almost like scraping nails on a chalkboard. Loves drawing on cold pressed watercolor paper. If you don’t sharpen your pencil it hurts your nice line quality. The mechanical pencil gets rid of that. Lee likes to use the .05 basic size. Moleskine Cover Sketch Album, Plain It’s a new experience when you have a horizontal sketchbook rather than a more narrow workspace. The wide one is awesome too. There is another sketchbook that Lee likes. Nice to Have: Lee likes to make a sketchbook with the paper he will use in the studio. Then when you work on your final piece it is just a one to one translation and you know already how i the paper feels because you’re using the same paper. In watercolor the paper is everything, you can use cheap brushes or paint but the paper dictates everything. M Graham Watercolor Paints Great for use in the sketchbook and in the studio. The reason is because it is really easy to reuse the paint, if he just sprays some water on it with a spritzer it comes back like he just poured it out. This is great for when you are traveling. Winsor and Newton are great but they don’t rewet very well. This is the brand typically everyone buys when getting started and then when they try and make a portable sketchbook it doesn’t really work because the paint doesn’t rewet or come back Watercolor Pencils Watercolor pencils are great, and Lee uses them a lot mixed with the watercolor. The difference between that and a regular pencil is that once the surface is wet a lot of color is released, you can even draw on wet paper. He’ll paint and draw right into the wet and it’s great. Lee’s Favorite Prismacolor Col-Erase pencils: Tuskan Red or Indigo. Feels that other colors are too saturated. Beat up Dip Pen Reason for beat up is there is some oil on the nib from the factory., wash them with vinegar and water, or dish soap. Don’t use a lighter, it will ruin your pen. Dip pens are like guitars, there is something special about them when t

Ep 21Successfully Failing
Failure There are a few different types of failure: Low-level; these are the daily upsets and letdowns. Mid-level; they sting for like a week or a month. High-level; getting fired, getting divorced, these are life changing and really can be cause for a lot of introspection. Let’s start with a good quote, that’s how all good podcasts start, right? “People who succeed are people who failed but they keep going anyway.” Examples: Mohammad Ali. He lost his first fight and then, after the fight, was claiming that he would be the heavyweight champion of the world. Michael Jordan, didn’t make his 10th grade basketball team. This failure is the impetus of his success. This is what lit his inner fire. Babe Ruth, he had the home run record and the strike out record at the same time. He went for it everytime, it was all or nothing. Babe Ruth was so confident that he would point over the fence to say he was about to hit a homerun before going to bat. 7:07 Low-Level Failures When Lee started art school he came to it really without any experience drawing or painting. The first 3 or 4 terms were kind of rough. Every day Lee would sulk into class and he would have done his best on his paintings and then would look at what everyone else had done and he knew that he wasn’t at their level yet. It was a daily failure, for the first couple of terms. It was tough and he really struggled with it; it was quite disheartening. He came up with a way to get through it: He was going to do 100 paintings and the wouldn’t start being judgmental of his work until he hit 100 paintings. He would keep tick marks on a sheet until he got to 100 and by the time he got there he was way better and more confident. By 100 paintings Lee was starting to find his stride and get pretty good, at that point at least it wasn’t daily failure. One problem we have is that we look at failures as failures. We have also been conditioned to not look at trying and failing as a learning and forward moving experience. Everything in school is all about moving up, what grades did you get? Were you right or wrong? We’ve been conditioned to not use trial and error for learning. In school we don’t get a good grade for trying and failing. All the results we see with report cards are all about moving up. That conditions us in a bad way for being artists. That model is good for math, it’s either right or wrong, but with a painting there is not just a right or wrong way, sometimes you have to wipe the paint off and redo the painting but that failure was apart of the successful journey. Will once had a student and they wouldn’t try anything with paint and were so afraid to make a bad mark, they were paralyzed. Will thinks that this was because they weren’t ever rewarded for trying and failing. 12:30 Be 100 Percent Responsible Participation awards, now in youth sports there are always participation rewards, but kids know it is a game and there are actually winners. They know who won and who lost. There is another way to categorize failures: Caused by you, and your choices Caused by others, and their choices Caused by external forces. You can’t always control the outcome of the failure however, your reaction to failure is up to you. Typically Jake’s goal, regardless of what caused the failure, he tries to take as much responsibility as possible for what happened, or for fixing the situation moving forward. Hopefully that’s the lesson from any sort of failure, you’ve learned something, if it didn’t work you can check it off your list, okay this didn’t work, and then you can keep moving forward. No matter what happened you can check it off your box, whether or not you caused the failure. You don’t have to be a victim, you can choose learn, and then move forward. 15:00 Test Your Hypotheses Art and life really is a lifelong learning process both on the micro and macro level. You’re always testing your hypotheses. You can always be learning. “I tested those theories and they didn’t work and so I am going to change the process, or change…” That’s how Lee learned watercolors. Initially in almost every painting he would fail. Watercolors are really difficult to master. Lee would constantly fail in every painting and would get frustrated because he had to buy these big sheets of expensive paper. He decided that he would start painting with the mindset that each painting was a test. And then that shift in thinking really helped him, instead of “I wrecked that painting and wasted that piece of paper”, it was, “okay, next time I need to put more water down.” he moved from frustration to a growth mindset. Rocket scientists almost celebrate when a rocket explodes. If the launch is successful sometimes they don’t know if they just got lucky. However, when it fails they get all of this data to learn from to solve the problem and then when the next launch is successful, they know that they were able to solve the problem. Jake feels the same way and if something takes off he is a little uneasy wo

Ep 20A Year's Worth of Lessons
Projects: We’re still working on a lot of the same things, and so from now on we’ll probably just give updates once a month instead of every episode.. A Year’s Worth of Lessons We want to each share a couple of lessons that we had from this past year. Concept is King, Will At the beginning of his career, like most people, Will focused a lot on craft. And as he has matured he has learned that craft is what gets you through the door but what moves you forward is artistry, or the concept behind your piece. That is the most important thing. Craft validates you, but your concepts is what moves you forward. It is all about the subtle things, the things that add to the story, the things that are left out of the illustration. WillTerry.com, check out Will’s comic con drawings, a lot of time goes into making sure the concept is solid. You don’t really get to see anyone’s real initial reaction when they see your children’s book that you illustrated. However, at the comic conventions strangers don’t know that you are the artist, so Will gets to see their natural reaction to his work and his fan art concepts. He has been able to really see, by watching it in real time, that people are not drawn to the craft but they are really drawn to the concepts of his drawings. The drawings with stronger concepts attract more attention from customers. Will is trying to go through his Bonneparte book and make sure the expressions and everything add to the story. That those little details are adding to the story and concept behind each illustration. Technique, perspective, etc: it all serves the story. Not the other way around. You don’t make the story about the perspective or about the technique. Lee really likes his work to look raw, and has really gravitated to that look over time. He oticed that when he tried to make things look really rendered and realistic people talked a lot at how realistic his work looked rather than the concept behind it. But when he changed his approach and focused a lot more on concept and developed more of a raw style then people also began to focus more on the emotion and the concept. Jake used to be very tight with his drawings using a technical pen, but has grown to not focus so much on that and instead uses a brush pen and it has given his drawings a more organic, hand drawn feeling. It’s more about bringing the drawing to life than making sure every part and mechanical piece makes perfect sense. Ask yourself: What is the concept, and what is the emotional response that I want to illicit in the person viewing it? With all of that it is hard to get noticed if you have bad craft. Having bad craft, is often from laziness. Will struggled with drawing and resisted getting better at it, and his excuse was that he didn’t want to hurt his style, but it was really just an excuse for laziness. Putting some effort at building your craft will help you better pull off any concept you want to tackle. You need to still learn craft so that you are able to take on whatever artistic challenge comes your way. You want to be malleable, and adaptable. You need to be able to adapt to the times and not be stuck doing just one style. In short, good craft will get you through the door, but good concepts and ideas will help you move forward. 20:00 It’s All About Lifestyle, Lee This has been a big year for Lee and his family! They moved from Oregon to Tennessee and have been able to really lower some of their expenses which has taken a lot of stress from Lee to have to make as much money and helped give him more time. They have been working at this plan to reduce costs for 3-5 years and it has really payed off, no pun intended. Now Lee has a lot more time, and a lot less stress that allows him to be more creativity. Essentially, control your costs to enhance creativity. There is a big relationship between what you want to do and the stress of making money. The more pressed you are for money the more likely you will accept work that you would prefer to avoid. The more financial freedom you have the more you can say no to those projects and work on the work that you want to. Will was alive way back when not everyone had personal computers. He didn’t want to spend the money on one and kept putting it off but once he got a personal computer, that was a game changer for him. If you need a particular tool to do the work that you need to do, that you want to do. Then get a job and work to save money for that tool. If you are more wise with your eating expenses and your other flexible expenses, soon you could save enough money to afford an iPad or those tools that will help move you forward. There are some practical things that you can do to help move you forward financially: Don’t Live in San Francisco or another place with high cost of living; it will be difficult to move forward, starting off your career paying $2300 a month for an apartment. Go through and try and take 20% off of your major bills: groceries, rent, etc. Back in the

Ep 19The Stories We Tell
3PP 20: The Stories That We Tell Stories are as old as civilization itself, and as humans we can't help but tell stories. In this episode we share common plots, themes, and ways to understand and better come up with good stories. We also share some of the stories that have been influences on us and who we are as artists and storytellers. Current Projects: Lee, Is continuing on his book cover series; he also worked on creating 50 patterns to give to his agent to take to a convention in New York for licensing. Will, Still working on the sequel to Bonaparte, and is working on a new Kickstarter, to be released in February or March. Stay tuned for details! Sidenote: in case you didn’t know, Kickstarters are exhausting! Jake: Is all finished with his Skyheart Kickstarter and is still just rounding up any stragglers, so if you are a backer and haven’t filled out your survey yet, log onto Kickstarter and fill it out so we can get your reward to you! SVSLearn.com, sponsor of this podcast! Free for 7 days. Click here if you are interested in learning more! What stories do you want to tell? That is the question that we want to dive into with today’s topic. The Stories That We Tell In illustration there are some recurring stories and themes that come up with similar plots and basic story details. Lee did a deep dive on the internet to learn more about what stories keep coming up in the world of children’s books and here are the results from the first website he found:) Basic Themes, Plots, and Actions 10 Basic Themes in Children’s Books: Courage Friendship Belonging /Identity Family Loss/ Grief Growing Up Anger Suffering Jealousy Love Lee did a little more research by clicking on the next Google result, and found this: (The 7 Basic Plots, Christoffer Booker)[https://www.amazon.com/Seven-Basic-Plots-Tell-Stories/dp/0826480373/ref=sr_1_1?s=books&ie=UTF8&qid=1546027154&sr=1-1&keywords=the+seven+basic+plots] Overcoming the Monster, or overcoming some big thing Rags to Riches: follows a rise to happiness. Voyage and Return The Quest Comedy Tragedy: riches to rags, follows a fall. Rebirth Jake’s 4 Different Plot Categories: Winning Escaping Stopping Retreating These are the modes of action of the main characters. I.e. Where the Wild Things Are, Max is escaping. Little Bot and Sparrow It’s all about a robot that becomes friends with a sparrow and they grow in their friendship together, until one day the sparrow has to leave for the winter. The story is all about: Friendship, Belonging, and Dealing with Loss and Grief. A subtle version of rags to riches. Plot applies more to bigger, longer stories, stories with a 3 act structure. Children’s books can have a 3 act structure but often times they don’t. Most stories: a problem that needs to be solved and then they find a creative solution. The late Rick Walton: Come up with an interesting problem with a creative solution. Are there things that you like to create? Are there things that you like to create? What are you naturally drawn to creating? If you are a student in school you should be creative enough when you get an assignment, you should be able to fit what the assignment is with what you want to paint or create. Some themes that come up in Lee’s work and entertainment interests: Kids that find something magical, and then that drives the story. Normal real life with a hint of magic, or one thing out of place. Like The Goonies, Iron Giant, and E.T. With Harry Potter, he liked the details, more than the overall story. 3 Different Types of Creators: World Building: get really caught up in the details, sometimes overlook the story and characters and can get caught up with plot points, etc. Character Building: very focused on the characters and their development. Plot Building: very focused on the overall story, but maybe doesn’t have specifics figured out with characters, the world, etc. Jake loves Worldbuilding. What are the mechanics of the world? It’s super interesting to have characters with conflict. I.e. A bad character who is forced to do something good. The reluctant heroes, the anti-hero are very interesting and fun stories to follow. What are you going to paint and create if you are left on your own? Will’s goal is to become an Authorstrator. Will and his wife were losing their home because of poor financial choices, and this was a direct influence on his story: (Gary’s Place)[https://itunes.apple.com/us/app/garys-place/id778805132?mt=8]: What if this gopher decided to dig a hole and then added a whole bunch of rooms, and then the house got flooded because the Gopher dug too far. What do I like to do in the winter time? etc, then you can start thinking about situations and character ideas. Essentially the stories that you tell will come from your life experiences, your interests, and from who you are. How to come up with a good story Why a story starts and why a story ends is so difficult, the resolution is the hardest part, it is difficult to come up

Ep 18The Life Cycle of a Children's Book
3PP 19 Life Cycles of a Children's Book Projects: Will: Still working on the Painting Color and Light class. I’m gonna be working on it for a while. Loves working on classes, and loves having them. Loves it. It takes a long time but is very satisfying. Lee: Going into the last week of his basic painting class, and it’s amazing the progress people have made between weeks 1 and 10. Started a bunch of projects, and is working on a big series of book covers for his agent, he is trying to move into that genre, because children’s books take a long time, so he is trying to find things to do to supplement his children’s books. Working on classic novels right now, and just did Lord of the Flies. His goal is to do 1 cover a week. Be willing to move without the ball. No one is paying Lee to work on this book cover project, but he is doing it because he feels that it will be good for him. Good things happen to those who take initiative. Jake: Working on coloring his Inktober drawing. It’s a challenge, but it’s satisfying. Also is working on his Inktober book. Life Cycle of a Children’s Book Today we talk about where a book starts, what it does in its lifetime, how it ends, and all the hands that touch it. There are two different branches to children’s books, and they are: Author, illustrator combo. Or an Author who is also the illustrator. We’re going to focus on the first, and talk about how a book is made and published going through a publisher. Not self publishing. The Manuscript After a writer has gone through all of their ideas, and has a manuscript nailed down, they then submit that manuscript to their agent. The agent reads through the manuscript and decides if it’s something they think they can sell. Then the agent usually will give notes back to the author. If the agent is good, then they should know the market and what’s selling right now. Once that stage is over, then the agent will take it to publishers and start shopping it around. Should you chase what’s hot? If you really believe in the story, then you can tell your agent to try and shop it around. But maybe you aren’t super attached, and you don’t mind making the suggested changes. Pick your battles. Usually Jake defers to people with more knowledge and experience than him. Often an agent’s suggestions are very valuable because that is their job and normally they have so much experience with this than you do. The Agent Takes it to the Publishers She takes it to publishers and gauges their interest. more often than not they will have a list of go to editors that they will show it to first. The publisher level might want to get on board too if it’s a really good idea. The editor takes it to the publisher and they bounce it around and see if it’s a book that this publisher wants to publish. They will talk to all sorts of people about schedule, etc. And if it all works out and is a good fit then they will come back with an offer. There is a lot of work that goes into this and it’s something you may not see. Victoria Jamieson, Roller Girl She’s an author illustrator now, and she used to work in publishing. She had a wonderful slideshow that walked people through the process of how a book is made. There are like 100 people working on deciding if a book should be done or not. There are a lot of people that have to give their stamp of approval. It’s good to not know about all of the near misses because then you will be beating yourself up over them and spend way too much time worrying. The money you are offered is a fraction of the money that will be spent making the book. There is printing, marketing, sales, etc. all involved. They all need to have a say to make sure it will work across all departments. Would you trade this for a less free but more stable job? Jake loved animation, but he is happier with the independence that his lifestyle offers now. Will would get into lively discussions with his wife, because she was wanting him to have a “real” job. She was tired of gaps between checks and the uncertainty. But now she is grateful and is glad that Will stuck with being an independent artist. Will has lived long enough to see people with regular jobs experience plenty of layoffs. If there was a house style for picture books, it would take a lot of creativity out of the market. The Publisher Strikes a Deal With the Illustrator. Once the light is green. Once you get the green light, an offer is made, and you are in a good position if you are getting offers from multiple publishers. Then once the offer is made they will start looking for an illustrator. If you are an author then they will have a short list of Then if you are an illustrator then you will get to look at the manuscript and decide if you want to take this project on. Is this something I want to spend months on, will it align with my style and my brand. Is it enough money? Then if you choose to accept the book offer then they will give you a real offer. They will give you a loose schedule and an off

Ep 17How to Work with Art Directors
Society of Visual Storytelling: Our show is sponsored by SVSLearn.com. It’s like Netflix for a high quality art classes. We love the guys down there at SVS. :) If you are interested in learning more, click here Current Projects: Will: Working on redoing a class for SVS, and originally the class was done live and so now he is giving it a facelift and making it more organized and coherent. Lee: While waiting for a book project to start, has started working on a basic Digital Painting class for SVS. He has done 90 videos done so far. Also, took a week to dial in his studio, his process and needs have changed over time, so now he has taken some time to customize his studio and built things to streamline it. Fancy customization. Jake: Just finished, Inktober! Yay! Finished all the Inktober posts, has been doing a ton of work on the Inktober posts, which is a ton of work. Did all of his personal Inktober drawings, plus another 20 or so to promote sponsors. Cleaned the whole studio with his trusty assistants, Aaron and Tanner Now is working on the Inktober book which is all about how to ink, how to do Inktober, and where do you fit in the world of Ink. November Art Challenges: Slowvember: taking time to slow down after the franticness of Inktober and just focus on making one thing beautiful. Another popular art challenge is Huevember, combined with Sketchtember, and Inktober. People do sketches during the month of September, ink them during October, and then add color during Huevember. Slowvember, all about creating an amazing Last year Lee did 2 pieces during that month. 2 weeks a painting. In today’s world it seems like it is all about speed, so it’s so nice to slow down and work on a painting and give it 100% of what you’ve got. It’s the last 20% that makes you a professional. Students can totally get to that 80% mark but they get stuck and don’t know what else to do. It’s that final 20% that is the hardest part and this challenge is a perfect way to work on getting past that. We love this podcast! This is what are meetings used to dissolve to anyways, so we’re happy to share it now with you. (time) Today’s topic is: How to Working with Art Directors. The nuts and bolts of working with an art director is usually learned on the job and is not covered as much in school. So hopefully this will be helpful. We have some questions that were submitted to us by a former art director who thought these would be helpful questions to discuss and consider. How much creative freedom can I expect to have when illustrating a book? For most children’s books that Jake has done he has been hired based off of a specific illustration he has already done. Some artists have only one distinct style and so if that’s the case the client most likely wants something in that style. Usually Jake will email them and ask what type of style they want for their illustration. The freedom lies in how you can use that style to tell the story. You have to stay in that box of the style and work inside that box and all of the storytelling and design you do should fit in that box. Usually Lee will ask the publisher why and for what reason they chose him. Then they will send some images that they like of his and start to describe the look and feel of the project. Your creativity doesn’t change as much as your confidence does. Lee feels that he has the same amount of creativity and capacity to have good ideas now as when he started, the difference, however, is his confidence and ability to pitch those things and more creative solutions to the art director or publisher. We all need to overcome self imposed limitations of what we think the art director wants. There is a freedom to pitch things out there and see if they are received. It took some time but now Lee has confidence to think outside of the box and to propose new solutions. Talk to the art director like a person, and give them more options. Don’t only focused on “will they like it?” Focus on coming up with creative solutions. Overcome self-censoring to do what is fun and exciting. Here’s an example, for a book Lee gave them three different options of approaches they could take on it and listed the pros and cons of each option. Talk openly about all of those things. Jake likes to think about the current children’s book as the calling card for the next one. So he tries to really push things as far as he can and do his very best on at least a few spreads so he can show that stuff to other publishers. If you give them boring stale work, and that’s what they want and that’s what you’ll be continued to ask do for them. Lee gets shut down all the time, and that’s okay, he understand and has developed confidence. “I love the limited color, but maybe we go full color..” Anything you draw is never wasted. Anything can be reused, shown, and you get to become better as an artist because you went down that path and explored that option. Have you been as satisfied with your professional work as your personal

Ep 1610 Skills Every Illustrator Must Have
Most people think that in order to be a great illustrator you need to just be a great artist and storyteller, that's true. However, there is a lot more that goes into being a stellar illustrator and a more well rounded person. In this episode we'll go over 10 important skills that we all need to be developing, and we'll go over some of the reasons why they are all so important, and share some techniques and tips for improving your skills. "Art directors only want illustrators with great skills!" Just a reminder that this class is sponsored by SVSLearn.com with a library of over 80-90 classes. Here are some recommendations: Lee’s Favorite: Visual Storytelling Techniques, it gives a why for all of the marks that you are putting down. Will’s Favorite: Draw 50 Things, it’s hard but once you learn to swing a golf club then you can go forward knowing how to create images. Jake’s Favorite: How to Draw Everything, Really proud of this one, it’s an intro to drawing, and it’s also great for experienced artists. It’s always a great thing to make sure that you are doing it right. It corrects drawing problems, and you learn a process by which you can draw anything you want! SVSLearn.com is Netflix for art school. If you want to own a movie, you go buy it. If you want to have access to a library of movies you do Netflix. That’s how SVSLearn.com is set up, you can buy the class and own it indefinitely or you can subscribe to our growing library of great content. Project Updates: Will: Sequel to Bonnepart, still working on it and is on the second round of sketches. Lee: Working on a new book with Simon and Schuster, it’s a doozy, because it’s based on a song and the song doesn’t have a strong narrative, and so he is trying to create a story through the images. Great ideas come early in the morning. That’s when great ideas come. Working in the morning and then chilling at night, or some people like to work till late at night and that can be great too. When you get into a focus mode, whether it is late at night or early in the morning, nobody is there to interrupt you. Jake: Delivered all of the interior drawings for Littlest Snow Plow 2, and it ended up being 40 pages. Next up, is working on the Inktober Book with Chronicle: how to do Inktober, and how to ink, and Jake’s process. The 10 Skills that Every Illustrator Must Have Love Creating You need to love creating art. Will has had students who he has determined don’t love art, people who would show up late, and talk to people, and take forever to get setup, and then they pack up and leave early. This is true for anything that you want to do. If you don’t love it then you won’t have the drive to push yourself and become great. Art is great, it’s what kids get excited about in pre school, and we are so blessed to be able to “play” for our job. Will had a friend who was admiring his iPad and asked about getting one, and then Will told his friend that he shouldn’t get one because he doesn’t love drawing. The friend hadn’t drawn really at all in the last decade, and was kind of offended at first, but then when Will explained why he said that, he understood that what Will said definitely had some truth to it. You’ve got to love it in order to excel. Jake has 5 kids and all of them who like to draw. One of them loves drawing and is older, and has a younger brother who likes drawing but and is way more naturally gifted. Sometimes his older son gets jealous, however, the older one is way more passionate, and in the long run he will have the drive to grow and become an amazing artist. You have to love it in order for it to be a career. It’s fine if it’s just a hobby and you only do it for a few hours a week, but if you are going to be creating for 40-50 hours a week, then you need to love it. Unique Style Too often people settle and just copy someone else’s work and they don’t develop their own unique style. If you stick with it long enough, your style will emerge. You can be deliberate and coax your style out quicker with exercises such as collecting 5-10 illustrators that you really like, and then creating lists about the different things that make up their style. If you want to get published you also need to develop a style that is relevant. You need to be looking at what’s being published right now, and then you can push things, you need to be current. We’ll do an episode about this soon, because this is an episode in and of itself. Communication You have to talk good. You have to be willing and bold enough to ask questions, and call your art director to clarify things. Back in the day everyone called people even when people didn’t see it coming. However, it makes sense that sometimes people are nervous and don’t want to look silly or incompetent to an art director, and therefore, are afraid to call and ask questions. People are willing to help you. If they want to work with you then that means they value you and your art. You can be honest, “Honestly, this is my firs

Ep 15Why You Should Do an Art Challenge
Our Current Projects: Lee: is working on some fun little promos for his agent, and he is getting feedback and having different studios look at one of his books. Will: Just submitted the second round of sketches for Bonaparte Falls Apart. Jake: Super busy with Inktober and it now has several sponsors, which takes a lot of administrative work, looking over contracts, and providing content for them. Also, shipped Skyheart, went to New York and talked with editors about working on future projects, and built friendships and connections. Reminder Svslearn.com, is an online illustration school, and a sponsor of Inktober! There are inking classes, and right now we have a Free 7 Day Trial going one, If you are interested please click here. Be sure to check it out! Drawing Challenges Have you guys ever done an art challenge? Will created the Draw 50 Things Challenge, it’s a design challenge where you try and create an illustration that has at least 50 different recognizable objects in it. Lee once did a 14 week long art challenge, painting a digital landscape painting everyday, 7 days a week. Which is a TON of painting! Drawing challenge: you do something daily or you have a project you try to finish in a certain amount of time. Take something you want to get better at and do it every day, for 30, 50 days. Jake created Inktober, which is where you create an ink drawing ever single day during October. How to participate in Inktober. He also created the Draw 100 Somethings challenge, which is where you draw something and then draw 99 more different somethings, all within narrow constraints, i.e. 100 different dragons, 100 different pirate animals, the key is to not be too broad, the constraints will push your creative muscles! Why You Should Do an Art Challenge There are 3 main reasons: Improve your life, and become more creative. Improve your habits and develop your craft. Get attention and exposure. It is so important that you do it everyday, at first it’s really awkward and it takes time to get in the rhythm, but eventually it becomes second nature. When you first try something it’s harder and then when you do it again it gets easier. Repetitive attempts drill it into you. You will become a better and more creative artist by the end of the challenge if you really do it justice. While in college, Will got let into the illustration program on probation. He had to prove himself during the next semester to stay. He kept asking professors what he needed to work on and ultimately it was design. That’s why he made the Draw 50 Things Challenge, to help push people to sharpen their design and creativity skills. Lee created the art challenge of Slowvember. You create something every day for Inktober and it is really fast paced, maybe you have then during Slowvember you slow down and spend time every day working to create and polish one amazing piece. Lee is an advocate for slowing down and doing things right. So many people can get paintings to 70 or 80 percent of where they need to be but it’s that last 20 percent that really pushes the painting to the next level and its that last 20 percent that takes the longest. Slowvember gives you the opportunity to push something to 100 percent! Challenging Yourself in Different Ways Inktober: you should have a vision for it. Think of how you can do it, have a goal. Don’t do Inktober just do do it, but make it specific and have a goal. Be deliberate. Don’t just swing at 10,000 golf balls, but have a specific target or goal you are trying to create, then swing for that. That deliberateness will help you learn and improve so much faster! Maybe you want to do quick 30 minute sketches for Inktober with a goal to get faster at doing quick sketches, then that’s great! Just make sure you have a focused goal and you will get even more out of it. For the vast majority of people who participate in Inktober its hobbyists, people who love creating but aren’t doing it professionally for their career. They come from all walks of life, from middle school to adults that all like drawing and being creative. Proportionally there aren’t as many professionals. If you fall into that category then for you it doesn’t have to be good it just has to exist. You’re building a habit of drawing and you’re trying to build the creative mindset. It gets you thinking. After 7 days you start to run out of ideas, and you have to push yourself creatively. There is value in just doing it, even if it’s not amazing...yet! Are You Allowed to Do It Digitally? Do you think that the guy with the turkey feather guy got mad when the guy with the metal nib pen came and drew next to him? Will, Art is art, the tools don’t matter. It’s about what you make and how you make the viewer feel. The problem with digital is when you don’t understand the traditional medium and the look that you are going for. When you know how to do it traditionally, then you can recreate that feeling and look, digitally. Lee’s Challenge to Digital: Do half d

Ep 14Comic Cons & Art Fairs
Comic Cons & Art Fairs Comic conventions and art fairs take place all over the globe, with almost every major city in the United States hosting one. With the large audiences that attend these shows it is a good place for illustrators to show their work and start selling. In this episode we will cover what the world of comic conventions and art fairs is like, ways to get into shows, and the differences between them. This is one of the easiest ways (depending on some conditions) to make money as an artist. Lee White has experience showing at art fairs, whereas Jake Parker and Will Terry have experience with the comic convention circuit. Money range [5:32] The amount of money an artist can make at a show depends on a lot of variables such as location of the show and the types of products being sold. At Lee White’s best art fair show he made $24,000 USD over a three day art fair. On the comic convention side, at Jake Parker’s first convention he made enough to cover the cost of the show and for travel. At Jake’s best comic convention he broke $9,000 USD gross. His average is $5,000-$6,000 USD gross. At Will Terry’s best convention he made $19,000 USD gross. His average is between $7,000-$9,000 USD gross. How Lee, Will and Jake started showing [8:38] Lee got his start showing at art fairs with Crafty Wonderland. He was invited to show when a table opened up. Following that experience he started actively looking for art fairs to attend. In his mid 20’s Jake was in the comic anthology, Flight. The editor of the book purchased a table at San Diego Comic Con, and invited the other artists to use the extra space. Jake went to sell prints and books. After getting a taste of what it was like to table at a show, he decided to do his own show. His first show outside of San Diego was CTNX. Following that success he knew it was possible to be successful at other shows. Will Terry’s first comic convention was a disaster even though he spent two years researching how to sell. Through that experience he learned how to be successful. He now has an assistant that takes Will’s art around the comic convention circuit. Will only personally attends 3-4 of the shows. Will has a series of YouTube videos where he goes into detail about his first experience tabling at a comic convention. Will Terry’s comic convention video series: Lee White: “It’s worth it as an experience. You cannot anticipate how much energy these things take. They are really hard.” Having extra people to help you is really helpful because there are so many factors involved. Doing this full time as your only source of income can be really consuming. For Lee, Will and Jake they use art shows as supplemental income sources. Artists who do this full time can go to 30-40 shows a year. Differences between art fairs and comic conventions [21:05] Art fairs are typically during the summer. Usually outside in parks, but sometimes in convention centers. Artists purchase 10 foot by 10 foot booths. The average attendee at an art fair is older (50 years-old to 70 years old). There are not a lot of collectors, it is mostly people looking for artwork to put on their walls. They want to purchase originals. Prices for pieces at art fairs range from $50 USD to $20,000 USD (higher end of that scale are people buying originals). Lee White: “The more specific the story in my image the less likely it is to sell. The bigger the character in an image, the less likely it is to sell.“ Lee focuses more on environment elements and doesn’t get too specific with storytelling. In order to be successful at art fairs you have to strike a nice balance between illustration and fine art, and create images people want to hang in their homes. Lee’s Secret Sauce for Art Fairs: “[Illustrate] a moment that people can interpret what’s happening versus showing them what’s happening.” Create images that two separate people can view and come up with different stories. Just give the audience a hint of the story. James Jean is a good example of this principle. His work transcends illustration and taps into the art fair market. Website James Jean Instagram Comic conventions [30:40] Comic conventions are focused on popular culture. There is an artist ally section where artists can buy tables to show and sell their work. Attendees typically have $100 and spend that across maybe 5 different artists. What sells the best at comic conventions are things people already know such as characters from popular films, tv shows or cartoons. Comic conventions products typically sells from $4 to $70. There is also a commission market, where attendees will pay artists to draw their character or some other character doing something specific. Some artists open their commission list before the show, whereas others only do commissions during the show. Jake does commissions at show and works on them during down times or at the hotel. He can make an extra $2,000 to $3,000 USD depending on what he is charging. Commission from artist

Ep 13The Caldecott
The Caldecott is the most prestigious award a children’s book illustrator can receive, and it’s an award that, once received, changes each recipient’s life. We will discuss what the award is, how it is chosen, some patterns with books that have received this honor, and some tips on what you can do to try and become a more Caldecott-worthy illustrator. What are you working on? [01:17] Will Terry: Bonnaparte Falls Apart Part 2, and a new board game in his digital painting style. Not the best pay, but he has complete creative freedom and so it’s worth it. Lee White: Just moved to Nashville, Tennessee from Portland Oregon. Still working on two books, one that he is writing and illustrating himself, and still working out the deal for illustrating someone else's story. “Cain’t never could do nothing.”- Southern Saying We might be doing a live workshop later on in Nashville, but don’t quote us on that, all 3 of us would be there. Keep your ears peeled. Jake Parker: Has been crazy busy and gone a lot. He did a Comic Con in Denver, a workshop up in Boise, and a workshop here in Provo, and did a bunch of work for Snowplow 2; and, Skyheart is at the printer in China! There has been some translation issues that have slowed the process down, so we’ll see if the books get here in color or black and white! Today, we want to dive in and see if what sort of a role awards play in the life of an illustrator or comic book artist, and does it play a role in developing your art. If you are an illustrator, new or old, we hope that we can shed light on some of the illustration awards and what impact receiving different awards can have on a creatives life.. What are the Awards? [11:00] There are specific awards that we want to dive into on this podcast. The Caldecott Award, conceived in 1937 by Robert Caldecott. The Newbery Award, given to Young Adult Fiction, it’s an award for writers. The Eisner, given for creative achievement in comic books. Eisner Award: the Academy Awards of Comic. Given to different categories, i.e. Best Publication, Best Writing, Best Art, Best Short Story, etc. It’s an award and the publishers love it because they get to put the special award sticker, and whoever won the award has a prestigious bargaining chips for future projects. It’s important to understand the audience for each of these awards and oddly enough the for the Caldecott, they are librarians. Will hated school growing up and the last place he would imagine being is a library convention. But as fate would have it, he ended up going to one, and he has now been to three of them. American Library Association (ALA) hosts a conference where illustrators and librarians collide. Librarians matter because they are the ones who will be recommending your books! The Caldecott [15:00] The Caldecott is the biggest most prestigious award for children’s books. The Caldecott is determined by a committee of 15 people and 8 of those people are appointed by the ALA. These people are composed of librarians and school teachers. They are supposed to primarily focus on the artwork, but there aren’t any poor stories that win the Caldecott. Art is a component but other components like story are a factor that enhance the children's book. Look for patterns. Think about the patterns of the wards winners. Lee likes to look for systems and commonalities to help inform success. There is often strategy to most things we do. Even when playing Monopoly! Since 2000, only 4 Caldecott winners have different writer and illustrator. It means that more Caldecott winners not only illustrate but also write their book. Is this a coincidence? Committee members like to promote and celebrate 1 person. If you win this award you are the “Miss America” of illustration for the next year. Can winning one of these awards change your life? [22:06] There are over 200 children’s books awards but they are not life changing like the Caldecott. Almost every state has one award and they are sometimes narrow and specific. Will won the North Carolina book award one year. In Utah there is an award for Best Mormon Illustrator. Any award is great to receive but are not on the level of receiving a Caldecott. These awards are great but the Caldecott is different. You will be known and introduced as a Caldecott award winner, and the book will be in print for the rest of their life, which translates to a lot of money. There are over 200,000 libraries across the US and stock Caldecott winners. Sometimes one library could buy 10 copies of 1 Caldecott winners book, and restock every year. There are also people that collect Caldecotts. It is a fail safe for the libraries and bookstores because these books have a stamp of approval and popularity built into them. There are Caldecott honorable mentions that also reap the reward of this honor and Lee has a friend that recieve $75,000 in royalties. Jon Klassen is an illustrator/writer that has been raking in the Caldecott. (Jon Klassen)[http://jonklassen.tumblr.com/] (

Ep 12A Day in The Life of An Illustrator
Have you ever wondered what your life might be like if you were an illustrator? In this episode we want to give you a sneak peak into the secret life of illustrators. We will go over what a typical day looks like, some of the biggest frustrations with this lifestyle, and some of the reasons being an artist is so wonderful and rewarding. Sorry, we just wanted to apologize for the audio quality of this episode; Lee has been moving across the country and didn’t have the best set up when we did this episode, but we loved the content so much that we decided to release it anyways. Finished, not perfect, right?:) And correction: when we mentioned Milton Glaser, we actually meant Philip Glass. Enjoy! We want to talk about a day in the life of an illustrator because when you are choosing a career as an illustrator you are essentially choosing a certain life, and a lifestyle that goes along with it. Lee and Will will be discussing the life of an illustrator from the book illustration side, while Jake will be commenting and focusing more on the entertainment side of things. Lee always gets up really early each day and gets t work on a project. As an illustrator you don’t have hard deadlines, so you need to make up your own arbitrary deadlines. There is a final deadline but you need to break it up into smaller steps. So he spends the beginning of his day scheduling what to do. Then he goes right into working on one of the books he is working on. Schedule: when you are able to schedule your time wisely, that is really going to pay big dividends in your career. At a studio, Jake would get told what he would do and the schedule was laid out for him. It was a big adjustment when he became an independent artist and had to start managing his own schedule. He started with to do lists, to keep track of what went on during the day, then he started scheduling those tasks throughout the week, and now he has a full weekly and monthly plan and that really helps him with accomplishing his goals. You need to learn to manage the small micro steps, and learn about your work flow and how long it takes you to perform certain tasks. Jake divides his work into two categories: creative time and administrative time. Creative time is during the morning when he is fresh and alert, then administrative time comes in the afternoon when he is more tired and burnt out. Deep Work Lee is the same. When Lee gets a project he typically gets an email from his agent that someone is interested in working with him; he writes back and tells them that he is interested; the agent will start to work on the budget and negotiate back and forth with the client; they go back and forth and agree on a schedule; then he gets started on the project by doing some research and development. “A good beginning is half done.” Great advice from a fortune cookie. It is really profound, though! If you can start goodt it will influence and pay dividends throughout the project. At the beginning stages of a book try to stay open to a lot of different influences. It doesn’t have to be so linear. After reading the manuscript stay open to different ideas, styles, or influences, from anywhere and everywhere. For entertainment, typically if you are on the development team doing the early early pre production work and working on ideas, then you might be doing that for weeks to months at a time, fleshing out ideas. A lot of times before Jake would go to the studio he would stop by the library for a half hour before going to work and maybe checking it out to use at work that day. Usually there is a weekly meeting where you meet with the director and show it to the group. As an illustrator you don’t want to attach too much value to your work early on. Nothing is sacred or precious, you can’t get too attached to your drawings and paintings. Otherwise it will become a hindrance to you. If you are uncomfortable with showing people your rough sketches, then entertainment might be hard for you. You have to show everything, and you don’t know what the director is going to respond to. It might be a 5 minute sketch that you did, or it might be something you spent a few hours on. You go through stages as an artist: you draw something realistic, then you start drawing characters and diving more into the story and narrative side of things. You don’t just move forward with your first sketch. You need to do push it more. Step 2 is where Lee will start thinking about storytelling, and this is his favorite part about being an illustrator: thinking about what the story is really about. Everything needs to serve the story, including the style. The story should dictate the approach, not the other way around. Entertainment: Usually the early development team is made up of an art team that is made out of artists with different styles that will help direct the story. The Art of The Incredibles There is a lot of overlap between movies and book images, probably because there is a lot of storytelling. To recap L

Ep 11Networking for Artists
Networking If you think that networking is manipulative, selfish, or all about getting ahead you are doing it wrong. In this episode, we talk about how networking is all about friendship, giving, and the people that you choose to spend time with. We talk about how to network and connect with people above, next to, and below you. The What and Why of a Network? Your network is your connection to a broader world, to opportunities, and to new ideas. Your network consists of your friends in the field that you work in. Your network is so important and who you surround yourself with will influence the type of person that you are and the person that you will become. This applies to your creative life as well as with every other aspect of who you are. Every jump in Jake’s career came from his network: animation, comics, publishing. Your network is your gate to so many Jake and Will started to get connected over lunch. Lee was deliberate and tried to connect with Will and Jake. Networking is like cycling, there is strength in staying in a group. Bikers encourage and support each other, and they draft off of each other. It is hard to break away and do it on your own. Choose friends and to spend time with people that push you to be better. A true network is not your “job hotline” it consists of your real friends, your buds. Put yourself in the right place and good things can happen [13:40] It is true that there are some places that are creative hubs where its easier to find people to connect with but ultimately your network is a result of how much time and effort you put into it. How much time do you spend getting to know other creatives that are like-minded, how do you make the first contact, and how do you deepen a creative relationship that you have? Consider these things as you learn more about creating your personal network and how to grow it. Question: Do you need to live in a creative hot spot to be successful [14:54] Many people have the false impression that it’s all about the location of an artist. Although each area has its own creative hub you can find creatives that are like minded just like you anywhere. You create your network and you can reach out to people in the area through web searches and hashtagging your area to find people that have the same goals and values as you. Instagram is a great platform to do research and learn about the people in the area and there will be people. How to build a network of friends in your area [18:00] Search online, check hashtags, follow & Like SVS Forum or general online forums Facebook groups Through these interactions online you begin to develop relationships, give feedback and receive feedback, and engage with others. You can make the effort to not only find creatives online but create the friendships and start conversations to grow your circles. SVS Forum Online interaction is good, but you’ll need to meet people in real life [22:54] Online interaction has its pros and has reach but there needs to be face to face interaction to solidify the relationships and contacts. This face to face interaction develops the real friendship aspect of networking. Go to networking events, Comicon, conferences, and presentations allow you the environment to meet people face to face with similar goals, values, and ideals. Often time if you have a clear vision of where you want to go you find people in the same boat as you. How to get over being nerves [24:06] Starting a conversation with a stranger is not easy but in the industry of illustration and artist, there are comfort zones that need to be broken. Talking face to face can be hard but there are many things you can do to overcome the fear of talking to someone you have never met. Put yourself in situations to interact with others. Sit next to people or stand next to them in line and create a beginning point of conversation like drawing next to them or talk about why they are there. Introduction and exit strategies [27:48] The more and more you stick your neck out to meet other people the more and more you will learn how to ignite conversations and end a conversation. You can begin by pointing out something on their shirt, comment about something that they have or ask about what they are doing here, or what awesome things they seen at the conference etc. Jake’s foolproof exit is “It was so good to meet you!” hint I gotta go. Form: Family, occupation, recreation, motivation(or message) [29:44] You can follow these guidelines to create conversation Family: Are you here alone, where are you from, are you the only artist in your family? Occupation: What do you do for a living, is it a hobby? Recreation: What do you like to do for fun? This then warms people up for this question: Motivation: What motivates you, why are you here, why did you decide to draw ….? Don’t forget the best questions: what is your worthless superpower? More ideas to meet people [33:11] Attend a lunch or dinner, or host your own Create a critique group In c

Ep 10Critiques
Episode 10: Critiques Critiques can be the wind beneath your wings that help you grow in incredible ways; or they can be the source of many tears, hurt feelings, and stomps out of classrooms. In this episode we will cover why you need critiques and critique groups, where to get them, how to prepare for a critique and what to avoid. [00:00:49] What have you been working on? We used to do this but got out of the habit and wanted to bring it back! What projects are each of us working on? Lee: Currently working on writing two books, and is trying to create a dummy book for both books, and trying to sell a two book deal, or at least have two options for publishers to choose from. Will: Working with four other teachers to create classes for SVS, working on character designs for a board games and a sequel to Bonaparte Falls Apart. Jake: Working on a figure drawing class for SVS that will be pulling the best from all of the figure drawing books to make the best class possible, on a sequel to “The Little Snowplow”, Jake and an author he worked with earlier wanted to do a sequel together and their agents were able to create a deal (stay tuned, we’re not able to announce it yet!). and sent the files for Skyheart to the printer in China. Wahoo! [00:06:10] Why art might not be right for your job? We wanted to briefly touch on this subject because of a letter that we received from an artist named, Mike, in response to Episode 03: Ship Happens. Mike brought up the fact that maybe for a lot of artists out there, art is better as a hobby than a career. Mike went through all the steps and got his first art job… and he hated it. After he finished a couple of art jobs he was wondering why he didn’t want to apply for any other art jobs and didn’t know why he had such little drive and motivation. He realized that for him, and he imagines a lot of other artists making art their job isn’t the best option for them. He is does a weekly webcomic, does art for a board game company, and engages with his audience and is super happy with his art. He thought it would be nice to share with the followers of this podcast that to kill yourself to flounder in the shallow end of the professional artist career isn’t always going to pay off and doesn’t equate to success or happiness. Mike realized that he needed to have his own personal goals and stick to them. Also, that he wouldn’t be happy working on other people’s stuff. He realized that his dream was to have a stable income outside of the art industry and then have the freedom to do whatever he wanted to do with his art. Mike brings up some good points, and essentially hit on the plight on an illustrator; that is, we spend a lot of time working for other people and helping them accomplish their dreams, while sometimes letting our own dreams stagnate. Super successful illustrators do one or both of these things well: Stop advertising for, stop looking for, or stop accepting work from clients that take them in the wrong direction. Or they start doing their own projects, or a combination of the two. To help see the perspective you can compare this to becoming a professional tennis player. With each level of progression there are nuances and changes that need to be made, and it sometimes becomes less about the fun, sometimes you just have to practice because you need to improve. You need to find art jobs that match who you are. Think about your skill level and what makes you happy. That’s a side note that we wanted to hit, now time to jump into today’s episode! [00:15:15] What are the benefits to a critique? You need to see things from the perspective of another and that’s what critiques help us do. Critiques are for students and professionals, alike. We all need feedback and critique. That’s how we grow. Jake was working on Skyheart and decided to redo the cover and when he posted it online he got a lot of feedback telling him that the original was better. [00:17:17] Why you might not get an honest critique? Sometimes we don’t get honest critiques because we don’t create the right atmosphere for the critiquer to feel comfortable giving us feedback. If they think that you want validation and not a real critique then often they’ll just tell you what you want to hear. [00:18:29] How to find a good critique? There are many people you can reach out to for good critiques such as previous teachers, professional artists, critique groups, small social media groups or pods, and artists at art conventional or art shows. Art students have their previous teachers as a resource but this relationship needs to be set up when they were in school. Have you created a positive relationship for them to want to critique you later? Be a good student and be involved, it will pay dividends. Like it or not we live in a transactional society. It helps if there is an exchange of time i.e. buying a print, helping to update their website, handle their social media posts, etc. Time is precious, see if there is something you

Ep 9How Much Will You Make in Illustration?
9: How Much Will You Make In Illustration? How much will you make in illustration? [2:06] This is a question every student has, and the frustrating part is that it is often not discussed openly, or is just glossed over in school. Which, honestly, is a bit crazy! Some reasons for this may be that those who are teaching are making too little and are embarrassed to share that, or it may be that they are making a lot of money and don’t want to share that, because they are afraid of coming across as bragging. In this episode, we hope to cut through the fog of uncertainty and shed some real light on what the market is like and how much you can expect to make in illustration, in different fields, and in different stages of your career. Making a life in illustration [4:09] When speaking of how much you make in illustration and of the various fields of illustration we are are ultimately talking about different lifestyles. A children’s book illustrator gets paid differently than a concept artist at an animation studio; the same can be said for a gallery painter or an editorial artist, etc. Each comes with its own unique type of payment system and accompanying lifestyle. There are many different career paths and combinations of career paths and it is wise to consider the environment and the financial situations that come with each. Responsibility to talk about the business side too [6:44] Schools are put into a tricky situation, because they need to recruit students and promise them a great career but the topic of money can be glossed over because the schools can’t guarantee jobs coming out of school. Will finds it necessary to have a talk with about finances with his students in each of his classes, and each time the students tell him: no one else has ever talked to us about this! Comfortable to talk about how much you make [7:45] Money is this weird thing that sometimes people hold so close to their chest. And sometimes people are super secretive about it. It can be frustrating If you have artistic ability, the gamut of jobs available go from freelance out of your home to working full time at an animation studio and everything in between. Jake has taught at Brigham Young University (BYU), and feels as if the animation department there does a good job at helping students create connections with studios; they fly studios out to help conduct portfolio reviews and recruit. They try to get their students lined up with jobs and internships. The hard thing about Illustration is that it doesn’t have a central source providing all illustration jobs, it’s everywhere! You school could fly and editor out to talk to talk about publishing work but they can’t offer 5 years of work like an animation studio can. It can be a challenge to keep consistent work right out of school but there are things that you can do to prepare and gear yourself up to have consistent work; you can start trying to line up work, and start developing relationships to prepare. It can be frustrating when you have no one to talk to about the financial side of illustration but it really only takes talking with a few people to start to get a pretty good idea of what it is like. Hopefully, this podcast will be a good start for you in answering your questions. 6 factors that affect your income as an illustrator [12:26] It can be tricky to nail it all down, and don’t feel bad if you don’t fit into these categories. We are just going to ballpark some numbers and hopefully you can go from there! We’ll divide it up into 2 different categories with 3 different sub categories. Three different income bracket Early pro Mid level pro Pro, seasoned veteran Skill level Exceptional skill Average skill Below average skill It is important to know which you are talking about because if you use a seasoned pro like Chris Van Allsburg as a guide vs a student fresh out of school, you will get very different numbers. People like Chris and David Wiesner have won multiple Caldecotts and are definitely anomalies. You also need to distinguish your skill level with your career because there are students who are getting work in school and have an absolutely exceptional skill level, and these guys are super successful right out of the gate. Chris Van Allsburg David Wiesner Dan Santat We’ll try and focus a lot on average skill level, because people like those described above are outliers, and people with below average skill aren’t really going to be getting a lot of jobs. What you can expect from book publishing [17:23] Early pro $8,000-$10,000 for advances Mid level pro $20,000- $24,000 Pro $28,000- and up Educational publishers won’t be higher than $10,000 Small publishers offer less [19:27] There are smaller publishers and they don’t offer as much. This means you should really think about whether or not it’s worth your time to work with them, consider these questions: Questions to ask yourself before you accept work [20:13] Does it pay well? [20:28] Is it creative or challenging and taki

Ep 8Your Creative Bank Account
Your Creative Bank Account What is The Creative Bank Account? We have mentioned it a lot in past episodes and it’s about time we talked about the source of all good ideas: what it is, how does it work and what are the best strategies for filling your personal creative bank account. A creative bank account is something that everyone harbors in their own minds. It is creative capital and you spend this creative capital every time you make something. Creative capital fuels all creative work: poems, drawings, artwork, writing, etc. We are unable to create in a vacuum or closed system. We need inspiration and stimulus from outside sources to fuel our creativity. That’s where the need for a creative bank account. Steve Jobs said that creativity is about connecting the dots. Activity: Begin by drawing two dots. Connect the dots. Then draw another dot. Connect them again. Draw ten dots. Connect them in any way. What is the outcome? This illustrates how as ideas come together it helps to create something new. The more dots you have, the more creative options and combinations you can create! Innovation and ideas occur at an exponential rate. Where Good Ideas Come From: The Natural History of innovation What are the best ways to fill a creative bank account? Expose yourself and put yourself in the position to be around inspiration and creativity. Lee has just joined a collective studio that has bakers, architects, artists, and graphic designers under the same roof. It allows him to be around more creative energy than he would be at home or in an isolated studio space. Become productive and creative anywhere [15:16] It doesn’t matter where you are as long as you are “connecting your dots” and filling your bank account. The internet allows you to fill your creative bank account anywhere. Indirect and direct experience, why you need both [16:19] There are two sources of inspiration for your creative bank account: Indirect Experience - Experiencing something through the filter of someone else, such as film, music, movies, books and Pinterest. You are seeing and experiencing someone else's perspective. This allows you to be up to date and aware of what’s going on in the world around you. Direct Experience - Your own personal experience, for example travel and exploring. Why you should visit the a real library [18:11] Go to the library. It physically gets you out of your space. Libraries allow you to be exposed to material that you would not normally read or see. Going out into the real world [19:21] Interact with the world around you. Venture to new parts of the city and new places you’ve never been. Undoubtedly, there will be something for your creative bank account. Lee was having a really tough time feeling creative after months of getting his house ready to go on the market. Then he had this cool experience with his son by randomly deciding to check out a comic book shop called Cosmic Money. He hasn’t really ever liked comics but after going into the shop they found an amazing graphic novel that re-ignited his creativity. Cosmic Monkey The Lost Path Get out into the world and experience life! The benefits and opportunities of living in a boring place [23:46] It really doesn't matter where you live. There are experiences in rural areas and experiences in cities that fill creative bank accounts. However, being able to interact with other people more can give you a lot more opportunities to fill your creative bank account. It’s all about being proactive. Tips for increasing direct and indirect experiences [24:47] Jake’s artist friend, Jake Wyatt, says to always be reading three books at one time: Culturally required (classics such as To Kill a Mockingbird, Grapes of Wrath, etc.) Culturally relevant (current books you hear about on NPR, top selling books, etc.) Personally relevant to you (what are you interested in? Fantasty, history, etc.) By reading three different books at the same time you will see different dots and find connections that you might not have seen if you were to read them one at a time. Jake Wyatt Artist dates [27:39] Regularly set a date and set time aside to take yourself out on an artist date! Get out of your own space and normal routine to go to an art gallery, a museum, a bookstore, or out into nature. Go by yourself so you don’t have to filter your experience through someone else. Direct experience to pursue [29:44] To have direct experiences travel, explore, do community service, go to museums, etc. Community service allows to to change your outlook and puts you in contact with people or situations that are outside of your normal routine. Visit Family [30:36] Visiting family pushes you to be in contact with people that have different opinions and perspectives than you. You don’t know what will inspire you! Who knows, maybe your crazy Uncle Joe will inspire a new character. Get out of your comfort zone [32:31] Change the way you do things like travel from place to place or where you create. Take a

Ep 710 Reasons I Won't Illustrate Your Childrens Book
Every time we get an offer to do a book we feel super grateful and flattered that someone would want one of us to illustrate a book for them, but for many reasons we can’t say yes. In this episode we get into the details of book publishing, including the economic, social, and career-building reasons we take on certain book projects, and why we say no to others. Here are Will’s 10 Reasons for "Why I Can’t Illustrate Your Children’s Book.” Some of them deal more with submitting a book jointly with an author to a publisher, or self publishing a book; they are all things to consider and reasons for why you may want to second-guess saying yes to that person you sorta know who wants you to illustrate their self-published book. Bad Protocol [5:40] This question, about how to deal with people asking you to do their children’s book, is talked about often at SCBWI. The Most Asked Question: how do I find an illustrator? Editors at publishing companies will tell writers, "You don’t need to find the illustrator, that’s our job." They take pride in this. One of the publisher’s major roles is to find the right illustrator and match them to the right manuscript. They have resources and lots of connections to find the best match. Some people jump to conclusions and think that just because someone can draw and someone has a children’s book idea that they should be paired to work together, without doing research beforehand to see if they would be a good match. You wouldn’t go around prescribing medication to people before learning what their symptoms are and it's the same with writing and illustrating children’s books. Publishers don’t want to be in an awkward situation where they love the manuscript but they hate the art, then they have to tell you and it can be something they just would rather avoid. They have more art and manuscripts than they can publish. They oftentimes will dismiss you, just because you are filing jointly, and the art is already done. As with everything, there are exceptions. There are many other reasons as to why publishers prefer to pair the artists and illustrators. One marketing strategy they often use is to match a more veteran author or illustrator with a newer author or illustrator. A new author with a new illustrator, or vice versa, is too much of a financial gamble. As you have more experience and become more well-known, you may have more power and influence over who you are paired up with. Little Snowplow Industry Perception [13:35] Another reason Will would be hesitant to file jointly with an amateur or work on a self-published book is that it may affect publishers’ perception of him. Even doing lots of projects on Kickstarter can look amateur. This is something that may be frowned upon merely because it’s a little more new. But sometimes books that started on Kickstarter can get picked up by publishers. Even your online followers on social media has an influence on how much of an advance you are allotted. One book that may be an exception to this : Rick Walton Frankenstein book They filed their book jointly and then 3 different publishers got into a bidding war over it. However, this is different, because they were two pros working together. So it’s not really an exception. We can’t think of an example of two amateurs who got a book published together that did super well. I Don’t Know You [19:10] When a publisher contacts an illustrator to do a book, the manuscript has already gone through a lot of rewrites. This is hard work and takes a thick skin. However, if you contact Will to do your self-published book, he doesn’t know who you are and what you are like. Manuscripts always have rewrites and edits. It can take a very long time to complete the project. He doesn't know if you are in it for the long haul. Award Submissions [22:32] This is not super well known: Publishers, at their own cost, often submit books for awards, such as the Caldecott, the Dr. Suess award, state awards, etc. It is a lot of work, they have to fill out all of the paper work and ship a couple hundred books to the right person at the right time. Getting these awards is what helps the book take off. It gets more publicity, and starts to get bought and recommended by librarians. This is more for self publishing but is another reason that Will wouldn’t want to illustrate a book with an amateur. Will has received 5-6 state awards. Jake has received a state reward. Lee received an ALA Award for a book: see link. And it made a huge difference. I Lived On Butterfly Hill, Lee White Reviews [27:06] Publishers have connections to get books reviewed. Which gets it on people’s radar. This is why I wouldn’t want to illustrate someone’s self published book. This doesn’t mean that a self published book can’t Opportunity Cost [28:13] If you say yes to this children’s book is saying no to something else. It takes months to finish a children’s book and in the end there might not be much Average time to complete a children’

Ep 6Listener Q&A
Our first mailbag episode! Lee, Will, and Jake will be answering questions that people in the forums have been asking; there are lots of great questions, some fun questions, tons of insightful answers, and even some differing opinions. Link SVS Forum Check out the SVS forums. You do not have to be a subscriber to participate in the forums. It’s a safe space with a super helpful community, where you can post questions or your work (anywhere from sketches to finished painting) and get feedback from the SVS community. Q: Where do we (Will Jake and Lee) see themselves in ten years? 4:00 Having a 10 year plan is advantageous. It allows you to have direction. You can even have a 1, 2, 5, and 10 year plan (Jake likes to do this). It’s best to make your plans project focused. Make sure that in those plans you are planning big projects. Maybe it is a project every year, or every two years. Some people get so involved with just one big project and they noodle at it and go back and forth and keep going back and fixing things as they improve and they can end up spending 10 years on a single project with no finished product to show for it. Try to apply the concept “finished not perfect”. Jake’s Finished Not Perfect YouTube Making an actual plan helps you get the things done as you work to advance your career. Jakes 10 Year Plan: 10 children’s books finished and 5 more graphic novels drawn. He also wants to see where he can take some of those projects and see if they can advance to another form whether it’s a movie, video game, or TV show. Will’s 10 Year Plan: Has matured to the point where he really values the projects he is working on, more than just pumping them out. Has gotten Bonnepart Falls Apart out and he wants to get the next book out and see if they can keep this series going. Will Terry Bonnepart Falls Apart WIll loves teaching and organizing concrete information to help students, where sometimes in college you get bits and pieces of the content. Over the next 10 years he’s going to be trying to create provide a solid curriculum and sees himself doing this within the next couple years. He also wants to start writing and illustrating and getting his own books out. Lee’s 10 Year Plan: Wants to start focusing on the quality and the meaning behind the work and slow down. He enjoys writing books and creating content for the illustrations. He wants to be writing in 10 years and writing his own books, maybe 1 book per year. Also, loves the freedom that comes with online teaching and wants to try to teach 2 classes a year and recruit other teachers. SVS allows Lee to create the classes he thinks will be valuable. SVS Learn Website While Jake, Will, and Lee, matured in their career they came to realize what work became fulfilling to them. Focus on meaning and quality. Consider the questions: what does your ideal day look like and what brings value to you? Q: How to do get ready for a Comic Cons or Art Fair? 14:03 Big question! We are thinking of creating a class to go over this, because all three have done these events and gone through mistakes and have a lot to share. There are a lot of principles to learn. Here is one: Start small- go to a convention. Start observing and go into research and development mode. You want to reverse engineer the convention. Ask yourself: Which tables are you afraid to walk up to, and why? Which tables do have no problem approaching, and why? What made you attracted to a booth? what made you stop in your tracks? Why did you buy from this person? These are the things to consider. You can approach people and ask questions. I.e. Where did you get this banner printed? Find out where you can start. Be respectful of artist’s time. Understand the difference between Comic Cons and Art fairs. Art Fairs have a different crowd. It is much more fine art based. Where people are looking to buy more original art to decorate their house. Whereas Comic Cons are indoor and you sell a lot more work at a cheaper price. You should ask yourself why you want to do this: is it to receive validation? To make money? To build a more personal fan base? You can measure success with you own personal answers to these questions. Q: What are your methods and approaches for time efficiency and consistency for a long project? 22:15 This has been address in a Third Thursday. 3rd Thursday Find short-cuts. I.e. If Will needs to do a lot of grass for a project he will do a whole page of grass and then copy and paste it, and use it throughout the project rather than hand paint each strand on each page. Also, for character consistency he will do head studies for characters you’ll see a lot and then throw them in the right place. I.e. high angle, low angle, straight on, etc. Q: How do you get motivated when you lose steam halfway through and don’t feel motivated? Lee: starts with his favorite spread and then prints it out nice and hangs it up, it acts like a beacon for the rest of the project. He then will do the page he dreads t

Ep 5Should You Do Fanart?
Today we tackle the subject of fan art. We discuss what it is, what it isn't, whether or not you should do it, and the legality of it. We definitely are of three minds on this one so get ready for some arguing! Legal statement: Will, Jake, and Lee are not lawyers and this is not legal advice. However, they have experience, thoughts and options on the topic of fan art. If you are looking for real legal counsel, speak to a lawyer that specializes with Intellectual Property (IP). What is fan art? [3:00] Jake’s definition: Any drawing or illustration by a fan of a character or IP that is owned by another company or person. What if someone did fan art and it become successful and gets traction on a social media platform i.e. Reddit? Give credit where credit towards that artist or to whoever owns the IP. In reality the fan art topic is more directed towards taking IPs that have great popularity already. There are these massive IPs like Marvel, DC Comics, Doctor Who, Harry Potter, Lord of the Rings, etc. There are lots of people at conventions and online who are selling prints and merchandise using these IPs. So the question is, “should you do fan art of these IPs?” and “should you sell it?” Fan art comes in 4 Categories: [10:50] Derivative Work: something that you draw which is pretty much based on the character, your version of the character. The character in your style. Parody: focused on the humor aspect, doing something funny with the character, needs Plagiarism: creating a copy, or using actual artwork and reprinting it (reprint on paper or a t-shirt) Transformative Work: take something that was created and transforming it into something new. i.e. A book review, a drawing of something that hasn't been visualized What is the actual legality of it? Where is the line? [13:28] Hard Line: if you don’t own the character, you need to be careful with the IP. It is illegal. Grey Line: If the company or person who owns the character will care, prosecute, or send a cease and desist. Jake’s thoughts [14:00] If you have a piece of original art, that you created, on a physical piece of paper, you can sell it. That piece is a one-off the original. However, prints and t-shirts become more grey area. You have created a derivative that the company hasn’t created. Ultimately, using another IP but if it became a parody in some way than it is in a “safer” zone i.e. SNL, parody, t-shirt or print. If it has a strong point of view or a strong stylistic design, that couldn’t be mistaken for a licensed work then it’s a better situation to be in BUT best practice is to contact the copyright owner and ask for permission or to buy a license for the IP you want to use. Sometimes larger companies are hard to get ahold of and request legal use of the IP. It is not in the companies economic interest to pursue legal action such as Jake Parker’s Iron Giant prints. Jake Parker Iron Giant Print It is hard to say what is going to happen if you do fan art. There are instances that artist received cease and desist and there are also instances where the owner of the IP likes the fan art and wants to purchase the IP for it. Lee’s thoughts: [18:03] It is very clear who owns the IP of certain art. The grey line starts to work against you once dollars start to get involved- if you start to actually make money off of the art that could go against you. If you just gave away your art it wouldn't be an issue. Lee clarifies Transformative art- There was a case where a photograph was used to created a sculpture (that was very close) and this case was not deemed illegal for the photography. Fan art opens up problems and developing the mindset “I can grab what I want to”. Limits the artist and builds false notoriety and is illegal. The question is whether you will be prosecuted or not. And ultimately, if it’s not a parody it is illegal. Another point to look at is: how much of the project or work is under a copyright? If you take out the copyright work, how much of your project is left over? Does the art still stand if the copied images are taken out. Example: Jake's sketchbooks. Jake Parker’s art books WIll’s thoughts: [22:58] There are forms of fan art that art legal and it depends on the degree in which you recreate the IP. Some fan art is definitely not original and pure plagiarism but there are IPs that have been exaggerated and are protected under law. Dominic Glover (started illegitimate and became legitimate) Totally Legal Fanart video Campbell v. Acuff-Rose Music, Inc.- Parody in a court of law recreating “Pretty woman walking down the street”. Campbell won because they were appealing to different audiences. Wills 5 degrees of fanart [32:00] (From bad to good) A pure copy Copy reference but they change the style i.e. watercolor- Rendering has changed Come up with New original pose, and in your own Your own pose, style, and add a concept or something completely different i.e. Will creates known characters into children Completely original pose, style,

Ep 4Our Most Embarrassing Stories in Illustration
In this episode we swallow some pride and take a look at some of our less stellar moments. These are the times we wish we had a rewind button for life and could do things over. We have take away points from each story so you don’t have to make our mistakes again. Hopefully, none of you are as dumb as us! Story 1: Will’s Phallic Tortoise [01:31] Take away: When you’re learning how to draw it’s a lot like a golf swing. To do a golf swing right there’s 50 things you’ve got to know how to do and you can’t be thinking about them all at the same time. They have to flow naturally. And so you can concentrate on 5 of them at the same time. As an illustrator there’s 50 things you’ve got to know how to do to make an illustration, and one of them is composition. Make sure you’re composition isn’t set up in a way that it compromises the entire piece. Story 2: Lee’s Name Critique [7:45] Take away: Do your homework on who you’re meeting with. Take some time to understand what they are about, what they do, and why they want to meet with you. Don’t advise them to change the name of their company! Story 3: Jake’s Edgy Style vs All-Ages Style [11:43] Take away: Take a long look at your work and see how it might influence others around you. If you’re not happy with what your work is doing for the world see how you can change it for the better. Story 4: Will’s Feminine Hygiene Job [16:14] Take away: Just...don’t be a Will. Be happy you don’t have to be tied to a phone any more to get work. Also, you don’t have to take every job that comes your way. Story 5: Lee’s Alphabet Book Debacle [21:14] Take away: If you’re hired to do a job specifically for your style, maybe don’t subcontract someone else to do it for you. Before you commit to do a job, take a good look at how much work needs to be done and see if your schedule can handle the workload. You want to avoid opting out of the job after contracts have been signed and money’s been paid. Ask questions up front about what exactly is needed for the job. Get all the facts and cross check them with other professionals to make sure you’re not getting into something that you won’t be able to finish on time. Be willing to say no to a high paying job if you don’t think it benefit your career. There are more important things than a paycheck if the job you take doesn’t really further your career. Story 6: Will’s Fax Machine [29:00] Take away: Get all the information BEFORE the fax comes in :P Make sure you get all the information on the job that you need in order to finish your job. Don’t be afraid to ask questions, and take good notes on your calls. Story 7: Lee Unknowingly Rips on the Boss’s Daughter [36:15] Take away: Remember names! Do your homework and know who you’re talking to. Story 8: Jake’s Big Meeting [40:20] Take away: Don’t waste an important meeting. If you’re in the position to meet with an important editor or client do whatever you need to to have a killer pitch, presentation, or idea to share with them. Be prepared! Story 9: Will Zones Out [46:16] Take away: Be present and paying attention when you’re talking to a client or editor Story 10: Lee’s bike ride [49:00] Take away: Plan your day. Make sure you have time to do everything you’ve set out to do. You don’t have to do everything. Look at ways that you’re making you job harder than it actually has to be. LINKS svslearn.com Jake Parker, http://mrjakeparker.com. Instagram: @jakeparker, Youtube: JakeParker44 Will Terry, http://willterry.com. Instagram: @willterryart, Youtube: WillTerryArt Lee White, http://leewhiteillustration.com. Instagram: @leewhiteillo forum.svslearn.com Podcast production and editing by Aaron Dowd. 3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!Click here for this episode’s links and show notes.

Ep 3Ship Happens
Ship Happens Today it is all about shipping something and getting it out into the world. Often we talk about what the difference is between a professional and an amateur, the art is one difference, but another difference is professionals "ship." Link: Merlin Man Podcast When people are successful, one big hallmark of that success is that they actually ship things, which means that they finish things. They don't just finish things and keep it in their house but they share it with others, they ship it. Also, Seth Goddin, Linchpin Make sure you don’t just start a project and let it fizzle, don’t start one after another and let them fizzle. Look at all of your artistic heroes under the lens of finishing things and shipping things, what you find is a constant project based mentality. Where their projects go further than they do, they have to figure out how to publish it, and look at who it is going to go to. Lee’s Story: After school, Lee needed to try and get work, so he did the postcard thing. His idea was to create and send out 6 postcards a year, to 600 clients. He sent the first card out, and nothing happened, then he sent the second, and the third... and he was getting no responses. However, his goal was just to get those cards sent out, they had to get out into the world. He decided that he was going to go on a trip to New York and he felt that he needed to have have something more substantial than a postcard to give to publishers so he made these really nice custom build books and custom mailers and sent them to 21 dream clients. 13 of them had him in for an interview. Earlier he felt like he was just sending his postcards out into the void and was seeing no results, however, as he went around to meet with different publishers he noticed that a lot of the publishers had his postcard on their wall. Some of those publishers, he is just now starting to work with. There was lots of stuff happening behind the scenes that he didn't know about. All of it came from him shipping things out.. Lee finished college where I was drawing and painting all the time. Then felt that after he was now just creating stuff to ship out. The shipping paid off. The Power of a physical object Jake been to every publisher and to Chronicle, he's been to all their meetings, and he can attest that their walls are full of postcards. One of the art directors told him, speaking of the postcards on the walls, “I don’t know if I’ll work with them, but I want to remember them, and I hope that our paths will cross.” Sometimes we think we need a broad audience and that we need to get our work out there onto the inter web, but sometimes something tangible for a small audience can be just as powerful as something digital to a huge audience. This was evidence to him of the power of physical objects. There is no guarantee of anything. It almost always costs more than what you might have anticipated. It’s terrifying putting yourself out there, you might be scared of failure. You might have thoughts or hear people say, “who do you think you are?” Will's Story: after finishing school he was planning on doing the postcard thing. His dad was doubtful and said “What are you gonna do? Send postcards to people? Without a cover letter? How will they know what it is for?" Despite his Dad's skepticism, he sent out postcards. It worked! He came home one day and his Dad was excited because there was a fax from Psychology Today wanting him to do work for him. It's very powerful when you ship something out into the world. If you haven't sent anything out, you might be wondering if it will pay off, and you don't know. But once it is out there it is moving and there is this serendipity that Lee has faith in now that good things will happen when you put your work out there. While there is not guarantee that you'll get work or that it will pay off the way you want it to, there is a guarantee, that if you get your work shipped out, you will learn things from doing this! Sometimes the value you want isn't going to be the value you get. Sometimes the value is the failure. Value in learning. Even putting your work out there digitally in a finished way i.e. creating a website, is valuable. Personal Takeaways Jake- never sent out postcards. Was going into animation and had an agent pounding the pavement to get him comic and illustration work. However, he had his first Missile Mouse Comic book. He made it at the copy center. And had to fold all of the 8.5 x 11 sheets, and get them all in the right order. It was a pain. He made a bunch of these "ashcan" booklets, and took a bunch of them to San Diego Comic Con in 2001 and started to hand them out to his art heroes. He gave one to Jeff Smith, the creator of Bone who was really excited and introduced Jake to Bob Shrek, the editor in chief at DC Comics. None of that panned out into anything but it gave him tons of confidence in his abilities, and led him to find other comic book artists at his same le

Ep 2Am I Too Old to Get Started?
Many people wonder, is it too late? Or, am I too old to start? Will, Lee, and Jake talk about this age old question and discuss how it isn’t too late. There are many successful creatives that didn’t start until they were older. Lee shares his story and how he didn’t start art until later on in life. We talk about ways you can amp up and make the most of your early years if you are starting for the first time, or looking to accelerate your growth later in life. We discuss some of the benefits of age and the need for sacrifice and prioritizing to create a thriving career in art. Links: Svslearn.com, schoolism, CGMA Sang Jun, https://www.sangjunart.com/ Lee White, https://www.leewhiteillustration.com/ Zombies video, https://www.youtube.com/watch?v=ngZ0K3lWKRc Jon Klassen, http://jonklassen.tumblr.com/ Craig Mullins, http://www.goodbrush.com/ Design 100 Somethings, Youtube, https://www.youtube.com/watch?v=Xxa01j9Ns7o Uncovering Your Style, SVS, https://courses.svslearn.com/courses/uncovering-your-style Yuko Shimizu, http://yukoart.com/ Jake Parker, http://mrjakeparker.com. Instagram: @jakeparker, Youtube: JakeParker44 Will Terry, http://willterry.com. Instagram: @willterryart, Youtube: WillTerryArt Lee White, http://leewhiteillustration.com. Instagram: @leewhiteillo http://forum.svslearn.com Podcast production and editing by Aaron Dowd. Show notes by Tanner Garlick. Am I Too Old to Get Started? Am I too old to shift careers? Am I too old to start as an artist? Am I too old to start this big project I’ve always wanted to start working on? What’s the average age to start working? If you grew up with an interest in art, drew all the time, and went to art school then most people start their art career maybe in their mid-twenties. Often people who get to art a little later in the game wonder, “Am I too old to do this?” Young people think, “When am I going to get that job?” Regardless of your age, you are probably comparing yourself to people older and younger than you, and wishing you had done something different when you were younger or feeling like you are so far behind. Examples of Successful Late Starters Sang Jun. https://www.sangjunart.com/ Didn’t start drawing until he was well into his twenties. Realized he loved drawing, and started practicing, went to art school, ended up getting a job at Lucas Film doing character design for Episode 3, and then became a lead character designer at Blue Sky. You don’t have to start in your late teens to make it. Lee White. https://www.leewhiteillustration.com/ Didn’t draw in twenties, or teens. Wasn’t interested until he was in his thirties and started drawing. Applied to Art Center of Design and got accepted with a scholarship, moved to LA, and graduated when he was 33. Then started getting his first books when he was in his mid-thirties, and that’s not the end, it’s just an on going thing. Miyazaki, the Walt Disney of Japan, in animation all throughout career until 40. That’s when he decided to start his own animation studio. He did a graphic novel at age 40 for Nausica that he wanted to make into a feature film, all of his great movies were done in his post 40’s. At age 40, you still have 25 years till most people retire, that’s a long time! You really don’t ever have to retire. Art isn’t like playing football, it’s not hard on your bones. Zombies video https://www.youtube.com/watch?v=ngZ0K3lWKRc As You Mature, Your Art Matures Greg Manchess was winning awards and competitions for years, and he came out to do a lecture, he had just done the cover for “Above the Timberline.“ Speaking of that painting he said, “10 years ago I could not have painted this” even though 10 years ago he was winning awards for the Society of Illustrators, etc. If you really are serious about being an artist and creating the best art you are capable of creating, you have to make it a lifelong goal. It’s not a sprint. You need a schedule for yourself. You need to have an actual goal, something to look forward to. Without it, nothing happens. Don’t judge results by if you are right on target. Say, you’re 35. 5 years will pass whether you like it or not. You’re gonna be 40 at some point. Wouldn’t you rather have done something interesting with those 5 years between 35 and 40, or and tried to do this thing? If time passes anyways, you might as well do it. If you are starting later, you won’t be creating the same work that you would if you had started younger. You have had so many life experiences: losing jobs, family, work, etc. Beauty of age, experience, which leads to more informed art. If you’re older, you’ve figured out how to work and developed a good work ethic. You don’t quit until the job is done. Broader perspective, more interested in learning than instant gratification. Gina Jane was a student going back to school. She turned in some of the best projects in the class, she had done a lot of graphic design stuff but hadn’t been drawing for a while. However, she had the work ethic, and she wo

Ep 1My Art is Great, Why Won't Anyone Hire Me?
MY ART IS GREAT, WHY WON’T ANYONE HIRE ME? Will got a really long letter from an artist who felt that they had done everything they were supposed to, they felt that their work was great, and they were frustrated that they still weren’t getting work. Jake and Will looked over this artist’s work and felt that the work was pretty good but not great. It was missing the style that fit the market that the artist wanted to go into. The style didn’t match the genre. You can’t do characters that look like they belong in World of Warcraft for a children's book. Often, it’s not that you can’t draw or paint, but that you are missing the mark on where you need to go. Your style isn’t hitting the mark with what you want to go into. Your style needs to match the intended audience. WORK ON YOUR CRAFT Sometimes we feel that when we can render something nice, we have arrived, and we feel really good about ourselves. While that’s a great start, and an important step, this is really “fool’s gold.” There is a lot more to good illustration than just drawing well, and making things look 3-dimensional. You never “arrive.” There is always an area to further grow or to better master. Never convince yourself that there is nowhere else to grow. There is a difference between drawing well, and creating a very engaging product. The first step in getting professional work is to work on your craft, develop good drawing skills, good perspective, shadows, and light and color. After mastering your craft, the second step is discretion. To not over render things, to not add too many highlights. You need to learn what to leave out. You need to learn what to illustrate and add. The artistry is figuring out what to put down, and what to leave out. CONDUCT A SELF-AUDIT You need a combination of a self audit, and a professional audit. You need to conduct a Self-Audit, as outlined below: You need go through this honestly, it will take some time. Study the published things in the realm that you want to go in, and have the “right heroes” Pick 8 top illustrators, who are getting their work published, by the big publishers, i.e. Harper Collins, Random House, Scholastic, etc. Make a 9 Square grid. Put your best piece in the middle and surround it with a piece from those 8 illustrators that you admire Identify what you like about it. Don’t just say, “I love this!”, you need to verbalize specific things that you love about their work, create a specific list, and write it down. These are the things that you need to work on incorporating into your work. Hang the list by your desk in order to remember these principles and to try to incorporate them. See Bart Forbes. When you have an image that you really like, really analyze it, and dissect it. Don’t just say, “I like this image” and then move on. Really dissect it and look for specific things that are working well for you. Ask yourself, “What am I responding to?” COPY, COPY, COPY Many people have the attitude of: “I don’t want to look at other people’s work because I want to be original, I don’t want to copy.” There is a false idea about originality that says you shouldn’t look at others people’s work, or that you shouldn’t copy or take inspiration from them. Jake still looks at others work for inspiration. All great artists do. You really don’t need to make it as hard as you’re making it! You say it comes from within, but really it comes from without and you process it and make it your own thing. Find the right artists to look at and let them flow through you. There is no way you can perfectly copy all things all the time, at some point you’re gonna mix something with something else, and with a little bit of yourself and a little bit of this other person, and you’re gonna find your own style that fits into this world that you want to get into. When you are at the level that you want to be at, then find the right people for your work. I.e. Landscape painters will find the right gallery, not a children’s book publisher. Do you know anyone who is going through med school? What is their total work hours per week? Basically, if you are in med school and are doing well, you pretty much have zero life, and have tons of focus, attention to detail, etc. And if you do well in school, you pretty much have a good job waiting for you with a good salary. Illustration is every bit as hard, to develop a unique style and a product to beat out other artists for jobs, and there is not a guaranteed job waiting for you. You should be treating it like you’re in med school. You won’t get paid to learn and do research. You need to find the motivation within. No one will tell you everything you need to do. You need to make a schedule yourself and be self motivated. After you develop the skills it becomes more and more about making an interesting image, something that people grab onto. Extra element of storytelling, interest. The idea behind it. Am I bringing something new to this subject matter, some new idea, some kind of unique vi

Introducing 3 Point Perspective
trailerWelcome to the 3 Point Perspective podcast. This is the podcast about illustration; how to do it, how to make a living at it, and how to make an impact in the world with your art. Your hosts are Jake Parker, Will Terry, and Lee White. For the last 25 years, they've all worked with just about every major publisher and every publication in the biz. They've collectively published about 50 books, and have all taught at universities. Each week, they're going to tackle a subject related to illustration from their three different perspectives. Sometimes they'll agree, sometimes they're gonna argue, but you are gonna learn something new every time. Here are some of the questions that will be discussed: How do you get discovered as an artist? Once you're discovered, how do you negotiate a deal if you've got a job? How do you get an agent to represent you? What are the tools that illustrators use (computers, software, pens, pencils, brushes)? Why do you create? How do you stay motivated? How do you battle creative block? How do you balance work and life and still have a successful career and have a successful family life? Message from Jake, Terry, and Lee: Thanks for checking out 3 Point Perspective. We'd love it if you would subscribe to our podcast so you'll know whenever new episodes drop and you'll be able to listen to them right away. We would also love any sort of feedback you have. Did you like how the topic was presented? What's your perspective on the topics? What are things that you wanna learn about? What are questions that you have about illustration? Please hit subscribe and join us for future episodes of the Three Point Perspective podcast, and we will see you in the next episode. Jake, Terry, Lee Visit SVSLearn.com to learn more, or subscribe to the show in Apple Podcasts. 3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!Click here for this episode’s links and show notes.