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3 Point Perspective: The Illustration Podcast

3 Point Perspective: The Illustration Podcast

308 episodes — Page 7 of 7

Ep 710 Reasons I Won't Illustrate Your Childrens Book

Every time we get an offer to do a book we feel super grateful and flattered that someone would want one of us to illustrate a book for them, but for many reasons we can’t say yes. In this episode we get into the details of book publishing, including the economic, social, and career-building reasons we take on certain book projects, and why we say no to others. Here are Will’s 10 Reasons for "Why I Can’t Illustrate Your Children’s Book.” Some of them deal more with submitting a book jointly with an author to a publisher, or self publishing a book; they are all things to consider and reasons for why you may want to second-guess saying yes to that person you sorta know who wants you to illustrate their self-published book. Bad Protocol [5:40] This question, about how to deal with people asking you to do their children’s book, is talked about often at SCBWI. The Most Asked Question: how do I find an illustrator? Editors at publishing companies will tell writers, "You don’t need to find the illustrator, that’s our job." They take pride in this. One of the publisher’s major roles is to find the right illustrator and match them to the right manuscript. They have resources and lots of connections to find the best match. Some people jump to conclusions and think that just because someone can draw and someone has a children’s book idea that they should be paired to work together, without doing research beforehand to see if they would be a good match. You wouldn’t go around prescribing medication to people before learning what their symptoms are and it's the same with writing and illustrating children’s books. Publishers don’t want to be in an awkward situation where they love the manuscript but they hate the art, then they have to tell you and it can be something they just would rather avoid. They have more art and manuscripts than they can publish. They oftentimes will dismiss you, just because you are filing jointly, and the art is already done. As with everything, there are exceptions. There are many other reasons as to why publishers prefer to pair the artists and illustrators. One marketing strategy they often use is to match a more veteran author or illustrator with a newer author or illustrator. A new author with a new illustrator, or vice versa, is too much of a financial gamble. As you have more experience and become more well-known, you may have more power and influence over who you are paired up with. Little Snowplow Industry Perception [13:35] Another reason Will would be hesitant to file jointly with an amateur or work on a self-published book is that it may affect publishers’ perception of him. Even doing lots of projects on Kickstarter can look amateur. This is something that may be frowned upon merely because it’s a little more new. But sometimes books that started on Kickstarter can get picked up by publishers. Even your online followers on social media has an influence on how much of an advance you are allotted. One book that may be an exception to this : Rick Walton Frankenstein book They filed their book jointly and then 3 different publishers got into a bidding war over it. However, this is different, because they were two pros working together. So it’s not really an exception. We can’t think of an example of two amateurs who got a book published together that did super well. I Don’t Know You [19:10] When a publisher contacts an illustrator to do a book, the manuscript has already gone through a lot of rewrites. This is hard work and takes a thick skin. However, if you contact Will to do your self-published book, he doesn’t know who you are and what you are like. Manuscripts always have rewrites and edits. It can take a very long time to complete the project. He doesn't know if you are in it for the long haul. Award Submissions [22:32] This is not super well known: Publishers, at their own cost, often submit books for awards, such as the Caldecott, the Dr. Suess award, state awards, etc. It is a lot of work, they have to fill out all of the paper work and ship a couple hundred books to the right person at the right time. Getting these awards is what helps the book take off. It gets more publicity, and starts to get bought and recommended by librarians. This is more for self publishing but is another reason that Will wouldn’t want to illustrate a book with an amateur. Will has received 5-6 state awards. Jake has received a state reward. Lee received an ALA Award for a book: see link. And it made a huge difference. I Lived On Butterfly Hill, Lee White Reviews [27:06] Publishers have connections to get books reviewed. Which gets it on people’s radar. This is why I wouldn’t want to illustrate someone’s self published book. This doesn’t mean that a self published book can’t Opportunity Cost [28:13] If you say yes to this children’s book is saying no to something else. It takes months to finish a children’s book and in the end there might not be much Average time to complete a children’

Jun 27, 20181h 15m

Ep 6Listener Q&A

Our first mailbag episode! Lee, Will, and Jake will be answering questions that people in the forums have been asking; there are lots of great questions, some fun questions, tons of insightful answers, and even some differing opinions. Link SVS Forum Check out the SVS forums. You do not have to be a subscriber to participate in the forums. It’s a safe space with a super helpful community, where you can post questions or your work (anywhere from sketches to finished painting) and get feedback from the SVS community. Q: Where do we (Will Jake and Lee) see themselves in ten years? 4:00 Having a 10 year plan is advantageous. It allows you to have direction. You can even have a 1, 2, 5, and 10 year plan (Jake likes to do this). It’s best to make your plans project focused. Make sure that in those plans you are planning big projects. Maybe it is a project every year, or every two years. Some people get so involved with just one big project and they noodle at it and go back and forth and keep going back and fixing things as they improve and they can end up spending 10 years on a single project with no finished product to show for it. Try to apply the concept “finished not perfect”. Jake’s Finished Not Perfect YouTube Making an actual plan helps you get the things done as you work to advance your career. Jakes 10 Year Plan: 10 children’s books finished and 5 more graphic novels drawn. He also wants to see where he can take some of those projects and see if they can advance to another form whether it’s a movie, video game, or TV show. Will’s 10 Year Plan: Has matured to the point where he really values the projects he is working on, more than just pumping them out. Has gotten Bonnepart Falls Apart out and he wants to get the next book out and see if they can keep this series going. Will Terry Bonnepart Falls Apart WIll loves teaching and organizing concrete information to help students, where sometimes in college you get bits and pieces of the content. Over the next 10 years he’s going to be trying to create provide a solid curriculum and sees himself doing this within the next couple years. He also wants to start writing and illustrating and getting his own books out. Lee’s 10 Year Plan: Wants to start focusing on the quality and the meaning behind the work and slow down. He enjoys writing books and creating content for the illustrations. He wants to be writing in 10 years and writing his own books, maybe 1 book per year. Also, loves the freedom that comes with online teaching and wants to try to teach 2 classes a year and recruit other teachers. SVS allows Lee to create the classes he thinks will be valuable. SVS Learn Website While Jake, Will, and Lee, matured in their career they came to realize what work became fulfilling to them. Focus on meaning and quality. Consider the questions: what does your ideal day look like and what brings value to you? Q: How to do get ready for a Comic Cons or Art Fair? 14:03 Big question! We are thinking of creating a class to go over this, because all three have done these events and gone through mistakes and have a lot to share. There are a lot of principles to learn. Here is one: Start small- go to a convention. Start observing and go into research and development mode. You want to reverse engineer the convention. Ask yourself: Which tables are you afraid to walk up to, and why? Which tables do have no problem approaching, and why? What made you attracted to a booth? what made you stop in your tracks? Why did you buy from this person? These are the things to consider. You can approach people and ask questions. I.e. Where did you get this banner printed? Find out where you can start. Be respectful of artist’s time. Understand the difference between Comic Cons and Art fairs. Art Fairs have a different crowd. It is much more fine art based. Where people are looking to buy more original art to decorate their house. Whereas Comic Cons are indoor and you sell a lot more work at a cheaper price. You should ask yourself why you want to do this: is it to receive validation? To make money? To build a more personal fan base? You can measure success with you own personal answers to these questions. Q: What are your methods and approaches for time efficiency and consistency for a long project? 22:15 This has been address in a Third Thursday. 3rd Thursday Find short-cuts. I.e. If Will needs to do a lot of grass for a project he will do a whole page of grass and then copy and paste it, and use it throughout the project rather than hand paint each strand on each page. Also, for character consistency he will do head studies for characters you’ll see a lot and then throw them in the right place. I.e. high angle, low angle, straight on, etc. Q: How do you get motivated when you lose steam halfway through and don’t feel motivated? Lee: starts with his favorite spread and then prints it out nice and hangs it up, it acts like a beacon for the rest of the project. He then will do the page he dreads t

Jun 13, 20181h 12m

Ep 5Should You Do Fanart?

Today we tackle the subject of fan art. We discuss what it is, what it isn't, whether or not you should do it, and the legality of it. We definitely are of three minds on this one so get ready for some arguing! Legal statement: Will, Jake, and Lee are not lawyers and this is not legal advice. However, they have experience, thoughts and options on the topic of fan art. If you are looking for real legal counsel, speak to a lawyer that specializes with Intellectual Property (IP). What is fan art? [3:00] Jake’s definition: Any drawing or illustration by a fan of a character or IP that is owned by another company or person. What if someone did fan art and it become successful and gets traction on a social media platform i.e. Reddit? Give credit where credit towards that artist or to whoever owns the IP. In reality the fan art topic is more directed towards taking IPs that have great popularity already. There are these massive IPs like Marvel, DC Comics, Doctor Who, Harry Potter, Lord of the Rings, etc. There are lots of people at conventions and online who are selling prints and merchandise using these IPs. So the question is, “should you do fan art of these IPs?” and “should you sell it?” Fan art comes in 4 Categories: [10:50] Derivative Work: something that you draw which is pretty much based on the character, your version of the character. The character in your style. Parody: focused on the humor aspect, doing something funny with the character, needs Plagiarism: creating a copy, or using actual artwork and reprinting it (reprint on paper or a t-shirt) Transformative Work: take something that was created and transforming it into something new. i.e. A book review, a drawing of something that hasn't been visualized What is the actual legality of it? Where is the line? [13:28] Hard Line: if you don’t own the character, you need to be careful with the IP. It is illegal. Grey Line: If the company or person who owns the character will care, prosecute, or send a cease and desist. Jake’s thoughts [14:00] If you have a piece of original art, that you created, on a physical piece of paper, you can sell it. That piece is a one-off the original. However, prints and t-shirts become more grey area. You have created a derivative that the company hasn’t created. Ultimately, using another IP but if it became a parody in some way than it is in a “safer” zone i.e. SNL, parody, t-shirt or print. If it has a strong point of view or a strong stylistic design, that couldn’t be mistaken for a licensed work then it’s a better situation to be in BUT best practice is to contact the copyright owner and ask for permission or to buy a license for the IP you want to use. Sometimes larger companies are hard to get ahold of and request legal use of the IP. It is not in the companies economic interest to pursue legal action such as Jake Parker’s Iron Giant prints. Jake Parker Iron Giant Print It is hard to say what is going to happen if you do fan art. There are instances that artist received cease and desist and there are also instances where the owner of the IP likes the fan art and wants to purchase the IP for it. Lee’s thoughts: [18:03] It is very clear who owns the IP of certain art. The grey line starts to work against you once dollars start to get involved- if you start to actually make money off of the art that could go against you. If you just gave away your art it wouldn't be an issue. Lee clarifies Transformative art- There was a case where a photograph was used to created a sculpture (that was very close) and this case was not deemed illegal for the photography. Fan art opens up problems and developing the mindset “I can grab what I want to”. Limits the artist and builds false notoriety and is illegal. The question is whether you will be prosecuted or not. And ultimately, if it’s not a parody it is illegal. Another point to look at is: how much of the project or work is under a copyright? If you take out the copyright work, how much of your project is left over? Does the art still stand if the copied images are taken out. Example: Jake's sketchbooks. Jake Parker’s art books WIll’s thoughts: [22:58] There are forms of fan art that art legal and it depends on the degree in which you recreate the IP. Some fan art is definitely not original and pure plagiarism but there are IPs that have been exaggerated and are protected under law. Dominic Glover (started illegitimate and became legitimate) Totally Legal Fanart video Campbell v. Acuff-Rose Music, Inc.- Parody in a court of law recreating “Pretty woman walking down the street”. Campbell won because they were appealing to different audiences. Wills 5 degrees of fanart [32:00] (From bad to good) A pure copy Copy reference but they change the style i.e. watercolor- Rendering has changed Come up with New original pose, and in your own Your own pose, style, and add a concept or something completely different i.e. Will creates known characters into children Completely original pose, style,

May 30, 20181h 1m

Ep 4Our Most Embarrassing Stories in Illustration

In this episode we swallow some pride and take a look at some of our less stellar moments. These are the times we wish we had a rewind button for life and could do things over. We have take away points from each story so you don’t have to make our mistakes again. Hopefully, none of you are as dumb as us! Story 1: Will’s Phallic Tortoise [01:31] Take away: When you’re learning how to draw it’s a lot like a golf swing. To do a golf swing right there’s 50 things you’ve got to know how to do and you can’t be thinking about them all at the same time. They have to flow naturally. And so you can concentrate on 5 of them at the same time. As an illustrator there’s 50 things you’ve got to know how to do to make an illustration, and one of them is composition. Make sure you’re composition isn’t set up in a way that it compromises the entire piece. Story 2: Lee’s Name Critique [7:45] Take away: Do your homework on who you’re meeting with. Take some time to understand what they are about, what they do, and why they want to meet with you. Don’t advise them to change the name of their company! Story 3: Jake’s Edgy Style vs All-Ages Style [11:43] Take away: Take a long look at your work and see how it might influence others around you. If you’re not happy with what your work is doing for the world see how you can change it for the better. Story 4: Will’s Feminine Hygiene Job [16:14] Take away: Just...don’t be a Will. Be happy you don’t have to be tied to a phone any more to get work. Also, you don’t have to take every job that comes your way. Story 5: Lee’s Alphabet Book Debacle [21:14] Take away: If you’re hired to do a job specifically for your style, maybe don’t subcontract someone else to do it for you. Before you commit to do a job, take a good look at how much work needs to be done and see if your schedule can handle the workload. You want to avoid opting out of the job after contracts have been signed and money’s been paid. Ask questions up front about what exactly is needed for the job. Get all the facts and cross check them with other professionals to make sure you’re not getting into something that you won’t be able to finish on time. Be willing to say no to a high paying job if you don’t think it benefit your career. There are more important things than a paycheck if the job you take doesn’t really further your career. Story 6: Will’s Fax Machine [29:00] Take away: Get all the information BEFORE the fax comes in :P Make sure you get all the information on the job that you need in order to finish your job. Don’t be afraid to ask questions, and take good notes on your calls. Story 7: Lee Unknowingly Rips on the Boss’s Daughter [36:15] Take away: Remember names! Do your homework and know who you’re talking to. Story 8: Jake’s Big Meeting [40:20] Take away: Don’t waste an important meeting. If you’re in the position to meet with an important editor or client do whatever you need to to have a killer pitch, presentation, or idea to share with them. Be prepared! Story 9: Will Zones Out [46:16] Take away: Be present and paying attention when you’re talking to a client or editor Story 10: Lee’s bike ride [49:00] Take away: Plan your day. Make sure you have time to do everything you’ve set out to do. You don’t have to do everything. Look at ways that you’re making you job harder than it actually has to be. LINKS svslearn.com Jake Parker, http://mrjakeparker.com. Instagram: @jakeparker, Youtube: JakeParker44 Will Terry, http://willterry.com. Instagram: @willterryart, Youtube: WillTerryArt Lee White, http://leewhiteillustration.com. Instagram: @leewhiteillo forum.svslearn.com Podcast production and editing by Aaron Dowd. 3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!Click here for this episode’s links and show notes.

May 16, 201859 min

Ep 3Ship Happens

Ship Happens Today it is all about shipping something and getting it out into the world. Often we talk about what the difference is between a professional and an amateur, the art is one difference, but another difference is professionals "ship." Link: Merlin Man Podcast When people are successful, one big hallmark of that success is that they actually ship things, which means that they finish things. They don't just finish things and keep it in their house but they share it with others, they ship it. Also, Seth Goddin, Linchpin Make sure you don’t just start a project and let it fizzle, don’t start one after another and let them fizzle. Look at all of your artistic heroes under the lens of finishing things and shipping things, what you find is a constant project based mentality. Where their projects go further than they do, they have to figure out how to publish it, and look at who it is going to go to. Lee’s Story: After school, Lee needed to try and get work, so he did the postcard thing. His idea was to create and send out 6 postcards a year, to 600 clients. He sent the first card out, and nothing happened, then he sent the second, and the third... and he was getting no responses. However, his goal was just to get those cards sent out, they had to get out into the world. He decided that he was going to go on a trip to New York and he felt that he needed to have have something more substantial than a postcard to give to publishers so he made these really nice custom build books and custom mailers and sent them to 21 dream clients. 13 of them had him in for an interview. Earlier he felt like he was just sending his postcards out into the void and was seeing no results, however, as he went around to meet with different publishers he noticed that a lot of the publishers had his postcard on their wall. Some of those publishers, he is just now starting to work with. There was lots of stuff happening behind the scenes that he didn't know about. All of it came from him shipping things out.. Lee finished college where I was drawing and painting all the time. Then felt that after he was now just creating stuff to ship out. The shipping paid off. The Power of a physical object Jake been to every publisher and to Chronicle, he's been to all their meetings, and he can attest that their walls are full of postcards. One of the art directors told him, speaking of the postcards on the walls, “I don’t know if I’ll work with them, but I want to remember them, and I hope that our paths will cross.” Sometimes we think we need a broad audience and that we need to get our work out there onto the inter web, but sometimes something tangible for a small audience can be just as powerful as something digital to a huge audience. This was evidence to him of the power of physical objects. There is no guarantee of anything. It almost always costs more than what you might have anticipated. It’s terrifying putting yourself out there, you might be scared of failure. You might have thoughts or hear people say, “who do you think you are?” Will's Story: after finishing school he was planning on doing the postcard thing. His dad was doubtful and said “What are you gonna do? Send postcards to people? Without a cover letter? How will they know what it is for?" Despite his Dad's skepticism, he sent out postcards. It worked! He came home one day and his Dad was excited because there was a fax from Psychology Today wanting him to do work for him. It's very powerful when you ship something out into the world. If you haven't sent anything out, you might be wondering if it will pay off, and you don't know. But once it is out there it is moving and there is this serendipity that Lee has faith in now that good things will happen when you put your work out there. While there is not guarantee that you'll get work or that it will pay off the way you want it to, there is a guarantee, that if you get your work shipped out, you will learn things from doing this! Sometimes the value you want isn't going to be the value you get. Sometimes the value is the failure. Value in learning. Even putting your work out there digitally in a finished way i.e. creating a website, is valuable. Personal Takeaways Jake- never sent out postcards. Was going into animation and had an agent pounding the pavement to get him comic and illustration work. However, he had his first Missile Mouse Comic book. He made it at the copy center. And had to fold all of the 8.5 x 11 sheets, and get them all in the right order. It was a pain. He made a bunch of these "ashcan" booklets, and took a bunch of them to San Diego Comic Con in 2001 and started to hand them out to his art heroes. He gave one to Jeff Smith, the creator of Bone who was really excited and introduced Jake to Bob Shrek, the editor in chief at DC Comics. None of that panned out into anything but it gave him tons of confidence in his abilities, and led him to find other comic book artists at his same le

May 4, 201856 min

Ep 2Am I Too Old to Get Started?

Many people wonder, is it too late? Or, am I too old to start? Will, Lee, and Jake talk about this age old question and discuss how it isn’t too late. There are many successful creatives that didn’t start until they were older. Lee shares his story and how he didn’t start art until later on in life. We talk about ways you can amp up and make the most of your early years if you are starting for the first time, or looking to accelerate your growth later in life. We discuss some of the benefits of age and the need for sacrifice and prioritizing to create a thriving career in art. Links: Svslearn.com, schoolism, CGMA Sang Jun, https://www.sangjunart.com/ Lee White, https://www.leewhiteillustration.com/ Zombies video, https://www.youtube.com/watch?v=ngZ0K3lWKRc Jon Klassen, http://jonklassen.tumblr.com/ Craig Mullins, http://www.goodbrush.com/ Design 100 Somethings, Youtube, https://www.youtube.com/watch?v=Xxa01j9Ns7o Uncovering Your Style, SVS, https://courses.svslearn.com/courses/uncovering-your-style Yuko Shimizu, http://yukoart.com/ Jake Parker, http://mrjakeparker.com. Instagram: @jakeparker, Youtube: JakeParker44 Will Terry, http://willterry.com. Instagram: @willterryart, Youtube: WillTerryArt Lee White, http://leewhiteillustration.com. Instagram: @leewhiteillo http://forum.svslearn.com Podcast production and editing by Aaron Dowd. Show notes by Tanner Garlick. Am I Too Old to Get Started? Am I too old to shift careers? Am I too old to start as an artist? Am I too old to start this big project I’ve always wanted to start working on? What’s the average age to start working? If you grew up with an interest in art, drew all the time, and went to art school then most people start their art career maybe in their mid-twenties. Often people who get to art a little later in the game wonder, “Am I too old to do this?” Young people think, “When am I going to get that job?” Regardless of your age, you are probably comparing yourself to people older and younger than you, and wishing you had done something different when you were younger or feeling like you are so far behind. Examples of Successful Late Starters Sang Jun. https://www.sangjunart.com/ Didn’t start drawing until he was well into his twenties. Realized he loved drawing, and started practicing, went to art school, ended up getting a job at Lucas Film doing character design for Episode 3, and then became a lead character designer at Blue Sky. You don’t have to start in your late teens to make it. Lee White. https://www.leewhiteillustration.com/ Didn’t draw in twenties, or teens. Wasn’t interested until he was in his thirties and started drawing. Applied to Art Center of Design and got accepted with a scholarship, moved to LA, and graduated when he was 33. Then started getting his first books when he was in his mid-thirties, and that’s not the end, it’s just an on going thing. Miyazaki, the Walt Disney of Japan, in animation all throughout career until 40. That’s when he decided to start his own animation studio. He did a graphic novel at age 40 for Nausica that he wanted to make into a feature film, all of his great movies were done in his post 40’s. At age 40, you still have 25 years till most people retire, that’s a long time! You really don’t ever have to retire. Art isn’t like playing football, it’s not hard on your bones. Zombies video https://www.youtube.com/watch?v=ngZ0K3lWKRc As You Mature, Your Art Matures Greg Manchess was winning awards and competitions for years, and he came out to do a lecture, he had just done the cover for “Above the Timberline.“ Speaking of that painting he said, “10 years ago I could not have painted this” even though 10 years ago he was winning awards for the Society of Illustrators, etc. If you really are serious about being an artist and creating the best art you are capable of creating, you have to make it a lifelong goal. It’s not a sprint. You need a schedule for yourself. You need to have an actual goal, something to look forward to. Without it, nothing happens. Don’t judge results by if you are right on target. Say, you’re 35. 5 years will pass whether you like it or not. You’re gonna be 40 at some point. Wouldn’t you rather have done something interesting with those 5 years between 35 and 40, or and tried to do this thing? If time passes anyways, you might as well do it. If you are starting later, you won’t be creating the same work that you would if you had started younger. You have had so many life experiences: losing jobs, family, work, etc. Beauty of age, experience, which leads to more informed art. If you’re older, you’ve figured out how to work and developed a good work ethic. You don’t quit until the job is done. Broader perspective, more interested in learning than instant gratification. Gina Jane was a student going back to school. She turned in some of the best projects in the class, she had done a lot of graphic design stuff but hadn’t been drawing for a while. However, she had the work ethic, and she wo

May 2, 20181h 1m

Ep 1My Art is Great, Why Won't Anyone Hire Me?

MY ART IS GREAT, WHY WON’T ANYONE HIRE ME? Will got a really long letter from an artist who felt that they had done everything they were supposed to, they felt that their work was great, and they were frustrated that they still weren’t getting work. Jake and Will looked over this artist’s work and felt that the work was pretty good but not great. It was missing the style that fit the market that the artist wanted to go into. The style didn’t match the genre. You can’t do characters that look like they belong in World of Warcraft for a children's book. Often, it’s not that you can’t draw or paint, but that you are missing the mark on where you need to go. Your style isn’t hitting the mark with what you want to go into. Your style needs to match the intended audience. WORK ON YOUR CRAFT Sometimes we feel that when we can render something nice, we have arrived, and we feel really good about ourselves. While that’s a great start, and an important step, this is really “fool’s gold.” There is a lot more to good illustration than just drawing well, and making things look 3-dimensional. You never “arrive.” There is always an area to further grow or to better master. Never convince yourself that there is nowhere else to grow. There is a difference between drawing well, and creating a very engaging product. The first step in getting professional work is to work on your craft, develop good drawing skills, good perspective, shadows, and light and color. After mastering your craft, the second step is discretion. To not over render things, to not add too many highlights. You need to learn what to leave out. You need to learn what to illustrate and add. The artistry is figuring out what to put down, and what to leave out. CONDUCT A SELF-AUDIT You need a combination of a self audit, and a professional audit. You need to conduct a Self-Audit, as outlined below: You need go through this honestly, it will take some time. Study the published things in the realm that you want to go in, and have the “right heroes” Pick 8 top illustrators, who are getting their work published, by the big publishers, i.e. Harper Collins, Random House, Scholastic, etc. Make a 9 Square grid. Put your best piece in the middle and surround it with a piece from those 8 illustrators that you admire Identify what you like about it. Don’t just say, “I love this!”, you need to verbalize specific things that you love about their work, create a specific list, and write it down. These are the things that you need to work on incorporating into your work. Hang the list by your desk in order to remember these principles and to try to incorporate them. See Bart Forbes. When you have an image that you really like, really analyze it, and dissect it. Don’t just say, “I like this image” and then move on. Really dissect it and look for specific things that are working well for you. Ask yourself, “What am I responding to?” COPY, COPY, COPY Many people have the attitude of: “I don’t want to look at other people’s work because I want to be original, I don’t want to copy.” There is a false idea about originality that says you shouldn’t look at others people’s work, or that you shouldn’t copy or take inspiration from them. Jake still looks at others work for inspiration. All great artists do. You really don’t need to make it as hard as you’re making it! You say it comes from within, but really it comes from without and you process it and make it your own thing. Find the right artists to look at and let them flow through you. There is no way you can perfectly copy all things all the time, at some point you’re gonna mix something with something else, and with a little bit of yourself and a little bit of this other person, and you’re gonna find your own style that fits into this world that you want to get into. When you are at the level that you want to be at, then find the right people for your work. I.e. Landscape painters will find the right gallery, not a children’s book publisher. Do you know anyone who is going through med school? What is their total work hours per week? Basically, if you are in med school and are doing well, you pretty much have zero life, and have tons of focus, attention to detail, etc. And if you do well in school, you pretty much have a good job waiting for you with a good salary. Illustration is every bit as hard, to develop a unique style and a product to beat out other artists for jobs, and there is not a guaranteed job waiting for you. You should be treating it like you’re in med school. You won’t get paid to learn and do research. You need to find the motivation within. No one will tell you everything you need to do. You need to make a schedule yourself and be self motivated. After you develop the skills it becomes more and more about making an interesting image, something that people grab onto. Extra element of storytelling, interest. The idea behind it. Am I bringing something new to this subject matter, some new idea, some kind of unique vi

Apr 30, 201853 min

Introducing 3 Point Perspective

trailer

Welcome to the 3 Point Perspective podcast. This is the podcast about illustration; how to do it, how to make a living at it, and how to make an impact in the world with your art. Your hosts are Jake Parker, Will Terry, and Lee White. For the last 25 years, they've all worked with just about every major publisher and every publication in the biz. They've collectively published about 50 books, and have all taught at universities. Each week, they're going to tackle a subject related to illustration from their three different perspectives. Sometimes they'll agree, sometimes they're gonna argue, but you are gonna learn something new every time. Here are some of the questions that will be discussed: How do you get discovered as an artist? Once you're discovered, how do you negotiate a deal if you've got a job? How do you get an agent to represent you? What are the tools that illustrators use (computers, software, pens, pencils, brushes)? Why do you create? How do you stay motivated? How do you battle creative block? How do you balance work and life and still have a successful career and have a successful family life? Message from Jake, Terry, and Lee: Thanks for checking out 3 Point Perspective. We'd love it if you would subscribe to our podcast so you'll know whenever new episodes drop and you'll be able to listen to them right away. We would also love any sort of feedback you have. Did you like how the topic was presented? What's your perspective on the topics? What are things that you wanna learn about? What are questions that you have about illustration? Please hit subscribe and join us for future episodes of the Three Point Perspective podcast, and we will see you in the next episode. Jake, Terry, Lee Visit SVSLearn.com to learn more, or subscribe to the show in Apple Podcasts. 3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!Click here for this episode’s links and show notes.

Apr 19, 20183 min