
FOSS and Crafts
63 episodes — Page 2 of 2

12: [Theatre] The What Goblins Saga, Chapter 2: Trees, Friends, and Static
E<p>On this episode of FOSS and Crafts Theatre, we continue the What Goblins Saga. The What Goblins saga continues as the characters continue to learn about themselves and their ever-changing environment. If you haven't listened to <a href="https://fossandcrafts.org/episodes/10-what-goblins-ch1-what-are-goblins.html">Chapter 1</a>, maybe stop reading now to avoid spoilers from that episode!</p><p>Having discovered that they are are sapient beings emergent from a networked video game, and having accidentally stumbled into administrative powers, the What Goblins discover the consequences of using those powers without knowing how the world around them might react to that.</p><p><strong>Links:</strong></p><ul><li><p><a href="https://fossandcrafts.org/episodes/1-collaborative-storytelling-with-dice.html">FOSS &amp; Crafts Episode 1: Collabortive Storytelling with Dice</a> introduces the idea of RPGs as a way of making narratives together.</p></li><li><p>See also <a href="http://freeformuniversal.com/">Freeform Universal</a> (the RPG system used for this episode, explained in depth in Episode 1)!</p></li><li><p>And of course, see <a href="https://fossandcrafts.org/episodes/10-what-goblins-ch1-what-are-goblins.html">Chapter 1 of the What Goblins Saga</a>!</p></li></ul>

11: An Ethics of Agency
E<p>Chris and Morgan discuss an ethical framework Chris has been workshopping for the last few years, &quot;An Ethics of Agency&quot;, with the foundation of maximizing agency &quot;for you, for me, for everyone&quot; and minimizing subjection. <strong>CW:</strong> <em>Note that Chris talks about an incident involving them experiencing suicidal depression at one point.</em></p><p><strong>Links:</strong></p><ul><li><p>Other philosophical systems mentioned:</p><ul><li><p><a href="https://en.wikipedia.org/wiki/Utilitarianism">Utilitarianism</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Kantianism">Kantianism</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Ethics_of_care">Ethics of Care</a></p></li></ul></li><li><p><a href="https://en.wikipedia.org/wiki/Peter_Singer">Peter Singer</a>'s book <a href="https://en.wikipedia.org/wiki/Animal_Liberation_(book)">Animal Liberation</a>, and the argument for <a href="https://en.wikipedia.org/wiki/Equal_consideration_of_interests">Equal consideration of interests</a>. (Note that Peter Singer gets criticism from some disability circles; this is a <a href="https://aeon.co/ideas/what-i-learned-about-disability-and-infanticide-from-peter-singer">good summary</a>. In general it's our position to focus on &quot;raising up&quot; rights, including those of animals; pitting animal rights vs disabled rights need not be done in a society with as many resources as ours presently is.)</p></li><li><p><a href="https://en.wikipedia.org/wiki/Amartya_Sen">Amartya Sen</a>, whose book <a href="https://en.wikipedia.org/wiki/Development_as_Freedom">Development as Freedom</a> had a bigger background influence than Chris probably realized in its treatment of the agency of people as the primary index by which we measure a country's development</p></li><li><p><a href="https://www.gnu.org/gnu/manifesto.en.html">The GNU Manifesto</a>. Search for &quot;Kantian ethics&quot; on the page. (Curiously its preceding sentence is described in an example that appears consequentialist! By the way, pretty much every decent ethical system claims that its foundation is the &quot;golden rule&quot;, this isn't unique to Kantianism.)</p></li><li><p><a href="https://www.gnu.org/philosophy/free-sw.en.html">The Free Software Definition</a>. Also note the pun on another speech called <a href="https://en.wikipedia.org/wiki/Four_Freedoms">The Four Freedoms</a>.</p></li><li><p><a href="http://faif.us/cast/2013/jul/17/0x3F/">Free as in Freedom episode with the AGPL panel discussion</a></p></li><li><p>A FOSDEM talk in 2014, <a href="https://archive.fosdem.org/2014/schedule/event/network_freedom/">The Road Ahead for Network Freedom</a>, where &quot;freedom for developers, but not for users&quot; is mentioned as a phrase</p></li><li><p><a href="https://librelounge.org/">Libre Lounge</a>'s subtitle: &quot;a casual podcast about user freedom&quot;, including <a href="https://librelounge.org/episodes/episode-5-karen-sandler-and-software-freedom-conservancy.html">mentioned episode with Karen Sandler</a></p></li><li><p>Some talks in 2018 by Molly DeBlanc (and Karen Sandler) using the term &quot;user freedom&quot;:</p><ul><li><p><a href="https://www.youtube.com/watch?v=qo_WH1bYgbo">That's a free software issue!</a></p></li><li><p><a href="https://vimeo.com/305038607">User freedom: A love story</a></p></li></ul></li><li><p>Molly DeBlanc has a <a href="http://deblanc.net/blog/2018/12/22/user-freedom-n/">wonderful article giving a personal definition of &quot;user freedom&quot;</a></p></li><li><p><a href="https://techautonomy.org/">Declaration of Digital Autonomy</a></p></li><li><p><a href="https://2018.splashcon.org/track/ocap-2018-papers">OCap conference 2018</a>, source of the mentioned dinner between Chris, Mark Miller, Kate Sills</p></li><li><p>Chris's ActivityPub Conference 2019 keynote, <a href="https://conf.tube/videos/watch/2b9a985b-ccdd-49ce-a81b-ed00d2b47c85">Activi

10: [Theatre] The What Goblins Saga, Chapter 1: What Are Goblins?
E<p>On this episode of FOSS and Crafts Theatre, we begin exploring &quot;The What Goblins Saga&quot;. While the claim of <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/OurGoblinsAreDifferent">&quot;our goblins are different&quot;</a> is hardly new, these goblins seem to stand apart more than most... even their fellow goblins seem to think so. What is the nature of goblins, and what about The What Goblins in particular? Through little planning or foresight, our motley crew is about to find more answers than they expected... which only opens up more questions, of course...</p><p><strong>Links:</strong></p><ul><li><p><a href="https://fossandcrafts.org/episodes/1-collaborative-storytelling-with-dice.html">FOSS &amp; Crafts Episode 1: Collabortive Storytelling with Dice</a> introduces the idea of RPGs as a way of making narratives together.</p></li><li><p>See also <a href="http://freeformuniversal.com/">Freeform Universal</a> (the RPG system used for this episode, explained in depth in Episode 1)!</p></li></ul>

9: What is Spritely?
E<p>What is this <a href="https://gitlab.com/spritely">Spritely</a> project that's taken up most of Chris's time for the last several years? Something about advancing distributed/decentralized social networks, but what does that mean? Chris and Morgan talk about it while they drive to the bank!</p><p><img src="/static/images/blog/steering_wheel-spritely_episode.jpg" alt="Steering wheel with episode outline taped to it" /></p><p><strong>Links:</strong></p><ul><li><p><a href="https://gitlab.com/spritely">Spritely</a></p><ul><li><p><a href="https://docs.racket-lang.org/goblins/index.html">Spritely Goblins</a> (<a href="https://gitlab.com/spritely/goblins">repo</a>), the distributed programming language environment</p></li><li><p>The distributed storage demos: <a href="https://gitlab.com/dustyweb/magenc/blob/master/magenc/scribblings/intro.org">Magenc</a>, <a href="https://gitlab.com/spritely/crystal/blob/master/crystal/scribblings/intro.org">Crystal</a>, and <a href="https://gitlab.com/spritely/golem/blob/master/README.org">Golem</a>. Currently being explored as the <a href="https://datashards.net/">Datashards</a> project.</p></li><li><p>Where's the website? Not up at the time of episode release yet. Get on that, Chris!</p></li></ul></li><li><p>The <a href="http://www.erights.org/">E programming language</a></p></li><li><p>Rare video demonstrating <a href="https://www.youtube.com/watch?v=KNiePoNiyvE">Electric Communities Habitat</a></p></li><li><p><a href="http://erights.org/elib/distrib/captp/index.html">CapTP</a></p></li><li><p>Goblins demos</p><ul><li><p><a href="https://dustycloud.org/blog/goblins-time-travel-micropreview/">Terminal Phase time travel demo</a></p></li><li><p>A <a href="https://octodon.social/@cwebber/104825484376464543">discussion</a> about the <a href="https://dustycloud.org/misc/goblins-chat-captp-onion-services.gif">distributed chat demo</a> mentioned in the episode</p></li></ul></li><li><p>Interview where Chris <a href="https://medium.com/we-distribute/faces-of-the-federation-christopher-allan-webber-on-mediagoblin-and-activitypub-24bbe212867e">first announced Spritely</a> on <a href="https://medium.com/we-distribute">We Distribute</a></p></li><li><p><a href="https://webchat.freenode.net/?channels=fossandcrafts">Spritely IRC channel</a></p></li></ul>

8: Stefano Zacchiroli on preserving source code at Software Heritage
E<p>We are <em>extremely</em> excited to have on our first FOSS &amp; Crafts guest: <a href="https://upsilon.cc/~zack/">Stefano Zacchiroli</a>! (Also known on some corners of the FOSS world as just &quot;zack&quot;.) Stefano has a long history of FOSS advocacy, most famously for <a href="https://upsilon.cc/~zack/hacking/debian/">his role in Debian</a> where he served three well-regarded terms as Debian Project Leader. These days zack works on <a href="https://www.softwareheritage.org/">Software Heritage</a>, an archival institution for software source code. We talk about how Software Heritage plays a role in common with other <a href="https://en.wikipedia.org/wiki/GLAM_(industry_sector)">GLAM institutions</a> (which stands for &quot;Galleries, Libraries Archives and Museums&quot;).</p><p>. o O (Could we possibly have a more appropriate FOSS &amp; Crafts first guest episode?)</p><p><strong>Links:</strong></p><ul><li><p><a href="https://www.softwareheritage.org/">Software Heritage</a></p><ul><li><p><a href="https://www.softwareheritage.org/community/developers/">Information on Software Heritage for developers</a></p></li><li><p><a href="https://www.softwareheritage.org/support/">Support Software Heritage!</a></p></li></ul></li><li><p><a href="https://www.inria.fr/en">Inria</a></p></li><li><p><a href="https://www.debian.org/">Debian</a></p></li><li><p><a href="https://guix.gnu.org/">Guix</a></p></li><li><p><a href="https://www.softwareheritage.org/2019/04/18/software-heritage-and-gnu-guix-join-forces-to-enable-long-term-reproducibility/">Software Heritage and GNU Guix join forces to enable long term reproducibility</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Tragedy_of_the_commons">Tragedy of the Commons</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Free-rider_problem">Free-rider problem</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Rivalry_(economics)">Rivalrous vs non-rivalrous goods</a></p></li></ul>

7: [Theatre] What Escaped from the Demonic Z.O.O.O.O. (part 2)
E<p>Leaving off from <a href="https://fossandcrafts.org/episodes/6-demonic-zoooo-part-1.html">part 1</a>, the office demons of Styx, Hexia, and Gummy Bear (or is it Gerumphy or perhaps Gzeumphi Behr?) track down and confront the mysterious lampmorel creature directly. What dangers await them? And just what secrets are the corporate overlords of Demonstrative Industries and Plentimint Industries both keeping (perhaps even from each other)? Find out in this thrilling conclusion!</p>

6: [Theatre] What Escaped from the Demonic Z.O.O.O.O. (part 1)
E<p>On the first ever episode of FOSS and Crafts Theatre (a new subshow of FOSS and Crafts), Chris and Morgan are joined by veteran role playing game players Nick and LP to bring everyone a story of three demonic employees of the international conglomerate, Demonstrative Industries. Something has escaped from the Demonic Z.O.O.O.O. to the human realm, and its up to our demon heroes to clean up the mess before anyone finds out. Can they succeed in their mission and keep their corporate overlords pleased with them, or will things get dramatically out of hand... or perhaps something in-between? Find out on today's episode (part one of two)!</p><p><strong>Links:</strong></p><ul><li><p>If you haven't already, perhaps listen to <a href="https://fossandcrafts.org/episodes/1-collaborative-storytelling-with-dice.html">FOSS &amp; Crafts Episode 1: Collabortive Storytelling with Dice</a> which introduces the idea of narrative RPGs. (That's also where we floated the idea to listeners of doing live RPG episodes as a way of generating new free culture content, to which we got an enthusiastic response, leading to this new sub-show!)</p></li><li><p>See also <a href="http://freeformuniversal.com/">Freeform Universal</a> (the RPG system used for this episode, explained in depth in Episode 1)!</p></li></ul>

5: Milkytracker, chiptunes, and that intro music
E<p>Chris's journey of making the intro music is used as a backdrop to explore how to make music in <a href="https://milkytracker.org/">Milkytracker</a>, a FOSS program for making tracker music, as well as to explore a bit of sound theory, what chiptunes and tracker music are, and even a bit of exploring what it's like to learn something new even when you aren't necessarily very good yet.</p><p><strong>Links:</strong></p><ul><li><p><a href="https://milkytracker.org/">Milkytracker</a></p></li><li><p><a href="http://www.drpetter.se/project_sfxr.html">sfxr</a></p></li><li><p><a href="http://www.drpetter.se/article_sound.html">drpetter's sound theory and synthesis page</a></p></li><li><p><a href="http://www.drpetter.se/project_musagi.html">musagi</a> and the <a href="http://www.drpetter.se/tutorial_musagi1.html">musagi tutorial</a></p></li><li><p><a href="http://impulseproject.info/">The Impulse Project</a></p></li><li><p>The <a href="https://en.wikipedia.org/wiki/Commodore_64">Commodore 64</a> computer and its famous <a href="https://en.wikipedia.org/wiki/MOS_Technology_6581">SID chip</a></p></li><li><p><a href="http://www.c64.com/">c64.com</a>, an archive of Commodore 64 games/programs (pretty much all proprietary though). Many of these have interesting cracked demos that are as interesting as the programs themselves.</p></li><li><p><a href="http://www.c64.com/games/570">Monty on the Run</a> with its music by the famous Commodore 64 composer, <a href="https://en.wikipedia.org/wiki/Rob_Hubbard">Rob Hubbard</a></p><ul><li><p>Listen to the <a href="https://www.youtube.com/watch?v=4EcgruWlXnQ">Monty on the Run main theme</a></p></li><li><p><a href="http://sid.kubarth.com/articles/rob_hubbards_music.txt">Rob Hubbard's Music: Disassembled, Commented and Explained</a></p></li><li><p>Not shown in the podcast but you really also ought to listen to the <a href="https://www.youtube.com/watch?v=qrQuR1LHAVI">Commando theme for the Commodore 64</a></p></li></ul></li><li><p><a href="https://milkytracker.org/songs/Mr.Lou-Moments.mp3">Moments by Mr. Lou (mp3)</a> and the original <a href="https://milkytracker.org/songs/Mr.Lou-Moments.zip">XM file (zipped)</a> Really worth listening to the XM in Milkytracker so you can see how things work.</p></li><li><p>More cool music on the bottom of <a href="https://milkytracker.org/downloads/">Milkytracker's downloads page</a> and especially on <a href="http://modarchive.org/">The Mod Archive</a>.</p></li><li><p>The <a href="https://en.wikipedia.org/wiki/Demoscene">demoscene</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Chiptune">Chiptunes</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Music_tracker">Music trackers</a></p></li><li><p><a href="http://www.famitracker.com/">Famitracker</a> (Free software so why the heck is it Windows-only still? Someone <a href="https://github.com/Prichman/famitracker-qt">finish porting it</a>!)</p></li><li><p><a href="https://milkytracker.org/documentation/">Milkytracker's documentation page</a> has of course <a href="https://milkytracker.org/docs/MilkyTracker.html">its own manual</a> but also a number of interesting historical music tracking guides</p></li><li><p><a href="https://www.youtube.com/watch?v=N2s04YYO0Wg&amp;list=PLgQLAgklMBxEuPzQUNKc2xSJu5pXx7xVx">Brandon Walsh's milkytracker / chiptune tutorials</a> (Content warning in that he does say an ablist slur somewhere in those videos.)</p></li><li><p>Music theory stuff</p><ul><li><p><a href="http://openmusictheory.com/">Open Music Theory</a></p></li><li><p><a href="https://www.youtube.com/channel/UCeZLO2VgbZHeDcongKzzfOw">8-bit Music Theory</a></p></li><li><p><a href="https://www.youtube.com/watch?v=rgaTLrZGlk0">Learn music theory in half an hour</a

4: The Eight Kinds of Fun
E<p>Morgan and Chris look at the domains of FOSS and crafts from the lens of the <a href="https://en.wikipedia.org/wiki/Marc_LeBlanc#8_Kinds_of_Fun">Eight Kinds of Fun</a>, traditionally used to analyze game design. What kinds of ways do different people enjoy participating in creative activities? How can examining those help us understand how to grow our communities to accomodate different participants with different styles of interests?</p><p><strong>Links:</strong></p><ul><li><p><a href="http://www.cs.northwestern.edu/~hunicke/MDA.pdf">MDA: A Formal Approach to Game Design and Game Research</a></p></li><li><p><a href="https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/">An article about the Eight Kinds of Fun, oriented at RPG GMs</a></p></li><li><p><a href="https://ludology.libsyn.com/ludology-episode-201-are-we-having-fun-yet">Ludology episode about fun in board games</a>, including the Eight Kinds of Fun</p></li><li><p>Chris's keynote from last year's ActivityPub conference: <a href="https://conf.tube/videos/watch/2b9a985b-ccdd-49ce-a81b-ed00d2b47c85">ActivityPub: past, present future</a></p></li></ul>

3: Textile production and a nostalgic past
E<p>These days textile production is mostly automated aside from some niche markets and craft production. Craft production of textiles today taps into a vision of a nostalgic past, often evoking memories of a time the audience member wasn't there for. It turns out this potent imagery has been used not just for inspiring hobbyist crafters everywhere to pull out the drop spindle and knitting needles, but also by political participants going back all the way to (at least) Ancient Rome to try to steer a particular narrative. Follow some of that history from past to present, and hear from Morgan about how the whole process of textile production works starting from raw materials... from sheep to sweater!</p><p><strong>Links and references:</strong></p><ul><li><p>Suetonius, <a href="http://penelope.uchicago.edu/Thayer/E/Roman/Texts/Suetonius/12Caesars/Augustus*.html">Life of Augustus</a>; scroll down to section 73 for the secton on his humble furnishings and home-made clothing.</p></li><li><p>Laurel Thatcher Ulrich. <em>The Age of Homespun: Objects and Stories in the Creation of an American Myth.</em> New York: Vintage Books, 2001. Or a shorter <a href="https://www.amrevmuseum.org/read-the-revolution/history/age-homespun">article</a> sourced from this book.</p></li><li><p>Trivedi, Lisa. <em>Clothing Gandhi's Nation : Homespun and Modern India.</em> Bloomington :Indiana University Press, 2007. Or a shorter <a href="http://textileartscenter.com/blog/thread-and-roses-gandhis-homespun-revolution/">article</a> sourced from this book.</p></li><li><p>Obniski, Monica. <a href="http://www.metmuseum.org/toah/hd/acam/hd_acam.htm">“The Arts and Crafts Movement in America.”</a> In <em>Heilbrunn Timeline of Art History.</em> New York: The Metropolitan Museum of Art, (June 2008)</p></li><li><p><a href="https://www.youtube.com/playlist?list=PLfF6fnck_2Bv-nGHERvbYp3mKaG9aM8TZ">Washing Fleece</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Carding">Carding Fiber</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Combing">Combing Fiber</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Spinning_(textiles)">Spinning</a>, <a href="https://youtu.be/pFSdZdHCh40">Spinning with a drop spindle and distaff</a></p></li><li><p><a href="https://en.wikipedia.org/wiki/Yarn_bombing">Yarn Bombing</a></p></li><li><p>Pussy Hat Project's <a href="https://www.pussyhatproject.com/">official website</a>. The <a href="https://en.wikipedia.org/wiki/Pussyhat#Racism_and_transphobia_charges">Wikipedia</a> article addresses the raised issues of transphobia and racism and links to further sources.</p></li><li><p><a href="https://www.tinypricksproject.com/">Tiny Pricks Project</a></p></li><li><p>The <a href="https://talldog.dozuki.com/Guide/How+to+make+a+respirator-style+face+mask/2?fbclid=IwAR3oC1t6n17WrD-QzMA8LI9j57zupiUB3VWftmWDfChrEtOZ5oypFBoyID0">mask pattern</a> that Morgan uses, made by our friend <a href="https://www.tall-dog.com/">Dan Gilbert</a>, who makes cool open things, check them out.</p></li></ul>

2: The impact of machines that "learn" and produce
E<p>The results from machine learning have been getting better and better and the results seen so far from <a href="https://openai.com">OpenAI</a>'s <a href="https://en.wikipedia.org/wiki/OpenAI#GPT-3">GPT-3 model</a> look stunningly good. But unlike <a href="https://github.com/openai/gpt-2">GPT-2</a> (which was publicly released under a free license), so far <a href="https://openai.com/blog/openai-api/">GPT-3 is accessible via API-only</a>. What's the reasoning and possible impact of that decision? For that matter, what kind of impacts could machine learning advancements make on FOSS, programming in general, art production, and civic society?</p><p><strong>Links:</strong></p><ul><li><p>The <a href="https://maraoz.com/2020/07/18/openai-gpt3/">OpenAI's GPT-3 may be the biggest thing since bitcoin</a> article</p><ul><li>The <a href="https://news.ycombinator.com/item?id=23886503">quoted comment on Hacker News</a></li></ul></li><li><a href="https://twitter.com/edleonklinger/status/1284251420544372737">Auto-generation of legalese</a> and <a href="https://twitter.com/sharifshameem/status/1282676454690451457">auto-web-design</a> GPT-3 demos</li><li><a href="https://github.com/openai/gpt-2">GPT-2</a></li><li><a href="https://openai.com/blog/openai-api/">GPT-3's API and FAQ page</a></li><li><a href="https://www.tensorflow.org/">Tensorflow</a> and <a href="https://pytorch.org/">PyTorch</a></li><li><a href="https://en.wikipedia.org/wiki/Artificial_neural_networks">(Artificial) neural networks</a> and <a href="https://en.wikipedia.org/wiki/Machine_learning">machine learning</a></li><li><a href="https://thispersondoesnotexist.com/">https://thispersondoesnotexist.com/</a></li><li>Google's <a href="https://deepmind.com/">Deepmind</a> and <a href="https://deepmind.com/blog/article/Agent57-Outperforming-the-human-Atari-benchmark">Agent57</a> (be sure to watch the <a href="https://www.youtube.com/watch?list=PLqYmG7hTraZCHS3JLle_kxwNvImpYVq4z&amp;time_continue=1&amp;v=luZm3jmwGwI&amp;feature=emb_logo">Agent57 videos</a>, they're's impressive)</li><li>Mozilla's <a href="https://voice.mozilla.org/">Common Voice</a> project</li><li><a href="https://deepmind.com/research/case-studies/alphago-the-story-so-far">AlphaGo</a></li><li><a href="https://en.wikipedia.org/wiki/Naive_Bayes_spam_filtering">Bayesian spam filters</a>; see also Paul Graham's highly influential <a href="http://paulgraham.com/spam.html">a plan for spam</a> writeup</li><li><a href="https://en.wikipedia.org/wiki/Markov_chain">Markov chains</a> (we miss you, <a href="https://www.x11r5.com/">X11R5</a>...)</li><li>The <a href="http://www.elsewhere.org/journal/pomo/">Postmodernist Essay Generator</a></li><li><a href="https://en.wikipedia.org/wiki/Postmodernism">Postmodernism</a></li><li>Neural networks' difficulties in explaining &quot;why they did that&quot; and an overview of attempts to make things better: <a href="https://arxiv.org/pdf/1806.00069">An Overview of Interpretability of Machine Learning</a></li><li>Chris had a <a href="https://dustycloud.org/blog/sussman-on-ai/">conversation with Gerald Sussman about AI that was related to the above and influential on them</a>. &quot;If an AI driven car drives off the side of the road, I want to know why it did that. I <em>could</em> take the software developer to court, but I would much rather take the AI to court.&quot;</li><li>The Propagator Model (by Alexey Radul and Gerald Jay Sussman, largely): <a href="https://groups.csail.mit.edu/mac/users/gjs/propagators/">Revised Report on the Propagator Model</a>. See also: <a href="https://www.youtube.com/watch?v=O3tVctB_VSU">We Really Don't Know How to Compute!</a></li><li><a href="http://www.threepanelsoul.com/">Three Panel Soul</a>'s <a href="http://www.threepanelsoul.com/comic/recursion">Recursion</a> comic (cut from this episode, but we also originally mentioned their <a href="http://www.threepanelsoul.com/comic/tethics">Techics</a> comi

1: Collaborative Storytelling with Dice
E<p>You've probably heard of &quot;tabletop Role Playing Games&quot; (or, tabletop RPGs) before, but what are they? In this episode, Chris and Morgan introduce a subset of RPGs called &quot;Narrative RPGs&quot; whose mechanics are focused primarily around storytelling (as opposed to tactical combat).2 Hear about how narrative RPGs can be used as &quot;collaborative storytelling with dice&quot;, some of the narrative RPG systems that exist, as well as an in-depth look at one particular RPG system, <a href="http://freeformuniversal.com/">Freeform Universal</a>. Freeform Universal is so simple and easy to pick up that by the end of this episode, you should have enough information to use it for weaving stories with your friends!</p><p><strong>Links:</strong></p><ul><li><p>Freeform Universal (or FU, pronounced &quot;Foo&quot;)</p><ul><li><a href="http://freeformuniversal.com/">Official FU site</a></li><li><a href="https://www.drivethrurpg.com/product/89534/FU-The-Freeform-Universal-RPG">Pay-what-you-want on DriveThru RPG</a></li><li><a href="http://freeformuniversal.com/hacks/">Hacks for customizing Freeform Universal</a></li></ul></li><li><p>Fate (published by <a href="https://www.evilhat.com/">Evil Hat</a>)</p><ul><li><a href="https://www.evilhat.com/home/fate-core/">Fate Core at Evil Hat</a></li><li><a href="https://www.evilhat.com/home/fate-accelerated/">Fate Accelerated at Evil Hat</a></li><li><a href="https://www.faterpg.com/">Old Fate website</a></li><li><a href="https://fate-srd.com/">Fate SRD (fan) website</a></li></ul></li><li><p><a href="https://dnd.wizards.com/">Dungeons and Dragons</a> and <a href="https://paizo.com/pathfinder">Pathfinder</a></p><ul><li>Look, you can find enough info about these on your own</li><li>The internet is full of articles about them</li></ul></li><li><p>Open Game License (OGL) (... it's a weird license, but we'll talk about that some other time)</p><ul><li><a href="https://en.wikipedia.org/wiki/Open_Game_License">Wikipedia article about the OGL</a></li><li><a href="https://web.archive.org/web/20160302062643/http://www.wizards.com/d20/files/OGLv1.0a.rtf">Open Game License 1.0 (Wayback machine copy, RTF file)</a></li></ul></li><li><a href="https://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 Unported license (CC BY 3.0)</a></li><li><a href="https://www.chick.com/products/tract?stk=0046">Dark Dungeons</a> (CW: 1980s religious satanic-panic propaganda... but for a fun time, find the 2014 live-action film somewhere)</li><li><a href="https://www.storycubes.com/en/">Rory's Story Cubes</a> (we called them &quot;Rory's Story Dice&quot; on the episode, oops)</li><li><a href="https://donjon.bin.sh/">Donjon RPG tools</a> (Don't have enough time to come up with your own materials? You can use these as long as you don't mind leaning into a lot of auto-generated tropes.)</li><li><p>RPGs as therapy</p><ul><li><a href="http://slangdesign.com/rppr/2016/02/panel-discussion/please-dont-punch-the-gm-adventures-in-gaming-therapy-at-pax-south-2016/">Please Don't Punch the GM: Adventures in Gaming Therapy</a> (<a href="http://slangdesign.com/rppr/">Role Playing Public Radio</a> episode)</li><li><a href="https://wusfnews.wusf.usf.edu/post/negotiating-dragon-role-playing-games-group-therapy">Negotiating with the Dragon: Role-Playing Games as Group Therapy</a></li></ul></li><li><a href="http://maryrobinettekowal.com/novel/shades-of-milk-and-honey/">Mary Robinete Kowal's Shades of Milk and Honey</a> (first book in the <a href="http://maryrobinettekowal.com/faqs/about-shades-of-milk-and-honey/">Glamourist Histories</a> books mentioned by Morgan as inspiring one of her game themes)</li><li><p><a href="https://librelounge.org/">Libre Lounge</a> (Podcast Chris used to co-host, still ongoing)</p><ul><li><p><a href="https://librelounge.org/episodes/episode-22-dungeons--dragons-free-culture-and-diversity-with-sean-hillman.html">Episode about history of Dungeons and Dr

Episode 0: Welcome to FOSS and Crafts!
E<p>Here it is, the very first episode of FOSS and Crafts! Co-hosts Chris and Morgan introduce themselves, their backgrounds, and give some sense of what to expect from the show.</p><p>Links:</p><ul><li><a href="https://en.wikipedia.org/wiki/Arts_and_Crafts_movement">Wikipedia summary of the Arts and Crafts movement</a></li></ul>